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Cache eviction algorithms are used widely in operating systems, databases and other systems that use caches to speed up execution by caching data that is used by the application. There are many policies such as MRU (Most Recently Used), MFU…

Data Structures and Algorithms · Computer Science 2021-10-25 Dhruv Matani , Ketan Shah , Anirban Mitra

We present a sub-matrix update algorithm for the continuous-time auxiliary field method that allows the simulation of large lattice and impurity problems. The algorithm takes optimal advantage of modern CPU architectures by consistently…

Strongly Correlated Electrons · Physics 2011-05-09 Emanuel Gull , Peter Staar , Sebastian Fuchs , Phani Nukala , Michael S. Summers , Thomas Pruschke , Thomas Schulthess , Thomas Maier

We present a global optimization approach to optical flow estimation. The approach optimizes a classical optical flow objective over the full space of mappings between discrete grids. No descriptor matching is used. The highly regular…

Computer Vision and Pattern Recognition · Computer Science 2016-04-13 Qifeng Chen , Vladlen Koltun

This paper introduces a consensus-based generalized multi-population aggregative game coordination approach with application to electric vehicles charging under transmission line constraints. The algorithm enables agents to seek an…

Systems and Control · Electrical Eng. & Systems 2023-10-19 Mahsa Ghavami , Babak Ghaffarzadeh Bakhshayesh , Mohammad Haeri , Giacomo Como , Hamed Kebriaei

Many real-world domains contain multiple agents behaving strategically with probabilistic transitions and uncertain (potentially infinite) duration. Such settings can be modeled as stochastic games. While algorithms have been developed for…

Computer Science and Game Theory · Computer Science 2020-06-25 Sam Ganzfried , Conner Laughlin , Charles Morefield

We introduce Q-Nash, a quantum annealing algorithm for the NP-complete problem of Fnding pure Nash equilibria in graphical games. The algorithm consists of two phases. The first phase determines all combinations of best response strategies…

Computer Science and Game Theory · Computer Science 2020-08-21 Christoph Roch , Thomy Phan , Sebastian Feld , Robert Müller , Thomas Gabor , Claudia Linnhoff-Popien

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

Computer Science and Game Theory · Computer Science 2025-04-24 Ioannis Avramopoulos

In bi-objective integer optimization the optimal result corresponds to a set of non-dominated solutions. We propose a generic bi-objective branch-and-bound algorithm that uses a problem-independent branching rule exploiting available…

Data Structures and Algorithms · Computer Science 2018-09-19 Sophie N. Parragh , Fabien Tricoire

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading…

Networking and Internet Architecture · Computer Science 2015-10-06 Xu Chen , Lei Jiao , Wenzhong Li , Xiaoming Fu

We present a distributed anytime algorithm for performing MAP inference in graphical models. The problem is formulated as a linear programming relaxation over the edges of a graph. The resulting program has a constraint structure that…

Artificial Intelligence · Computer Science 2012-02-20 Joop van de Ven , Fabio Ramos

We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…

Logic in Computer Science · Computer Science 2020-09-24 Lauri Hella , Antti Kuusisto , Raine Rönnholm

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

This paper considers mean field games with optimal stopping time (OSMFGs) where agents make optimal exit decisions, the coupled obstacle and Fokker-Planck equations in such models pose challenges versus classic MFGs. This paper proposes a…

Numerical Analysis · Mathematics 2023-10-10 Chengfeng Shen , Yifan Luo , Zhennan Zhou

Device-to-Device (D2D) communications incorporated with content caching have been regarded as a promising way to offload the cellular traffic data. In this paper, the caching strategy is investigated to maximize the D2D offloading gain with…

Signal Processing · Electrical Eng. & Systems 2019-08-05 Yijin Pan , Cunhua Pan , Zhaohui Yang , Ming Chen , Jiangzhou Wang

Cuckoo hashing [4] is a multiple choice hashing scheme in which each item can be placed in multiple locations, and collisions are resolved by moving items to their alternative locations. In the classical implementation of two-way cuckoo…

Data Structures and Algorithms · Computer Science 2011-11-16 Ely Porat , Bar Shalem

The swap Monte Carlo algorithm combines the translational motion with the exchange of particle species, and is unprecedentedly efficient for some models of glass former. In order to clarify the physics underlying this acceleration, we study…

Disordered Systems and Neural Networks · Physics 2017-12-29 Harukuni Ikeda , Francesco Zamponi , Atsushi Ikeda

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

Logic in Computer Science · Computer Science 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

Global optimization is an active area of research in atomistic simulations, and many algorithms have been proposed to date. A prominent example is basin hopping Monte Carlo, which performs a modified Metropolis Monte Carlo search to explore…

Chemical Physics · Physics 2020-02-04 Martín Leandro Paleico , Jörg Behler

Classic cache-oblivious parallel matrix multiplication algorithms achieve optimality either in time or space, but not both, which promotes lots of research on the best possible balance or tradeoff of such algorithms. We study modern…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-14 Yuan Tang
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