English

A consensus-based algorithm for non-convex multiplayer games

Dynamical Systems 2024-07-30 v2 Optimization and Control

Abstract

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.

Keywords

Cite

@article{arxiv.2311.08270,
  title  = {A consensus-based algorithm for non-convex multiplayer games},
  author = {Enis Chenchene and Hui Huang and Jinniao Qiu},
  journal= {arXiv preprint arXiv:2311.08270},
  year   = {2024}
}
R2 v1 2026-06-28T13:20:53.919Z