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In~[1],authors considered a general finite horizon model of dynamic game of asymmetric information, where N players have types evolving as independent Markovian process, where each player observes its own type perfectly and actions of all…

Computer Science and Game Theory · Computer Science 2020-07-09 Deepanshu Vasal

The language of homotopy type theory has proved to be appropriate as an internal language for various higher toposes, for example with Synthetic Algebraic Geometry for the Zariski topos. In this paper we apply such techniques to the higher…

Logic · Mathematics 2024-12-05 Felix Cherubini , Thierry Coquand , Freek Geerligs , Hugo Moeneclaey

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

Computers and Society · Computer Science 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

It is well known that, under certain conditions, it is possible to split logic programs under stable model semantics, i.e. to divide such a program into a number of different "levels", such that the models of the entire program can be…

Artificial Intelligence · Computer Science 2007-05-23 Joost Vennekens , David Gilis , Marc Denecker

Modal logics have proved useful for many reasoning tasks in symbolic artificial intelligence (AI), such as belief revision, spatial reasoning, among others. On the other hand, mathematical morphology (MM) is a theory for non-linear analysis…

Artificial Intelligence · Computer Science 2023-03-10 Marc Aiguier , Isabelle Bloch , Salim Nibouche , Ramon Pino Perez

Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

Logic in Computer Science · Computer Science 2023-11-08 Philippe Heim , Rayna Dimitrova

Fuzzy logic programming is an established approach for reasoning under uncertainty. Several semantics from classical, two-valued logic programming have been generalized to the case of fuzzy logic programs. In this paper, we show that two of…

Logic in Computer Science · Computer Science 2025-07-17 Pascal Kettmann , Jesse Heyninck , Hannes Strass

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

Logic in Computer Science · Computer Science 2015-03-20 Anuj Dawar , Bjarki Holm

Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…

Computational Geometry · Computer Science 2017-09-06 Éric Colin de Verdière

Definable zero-sum stochastic games involve a finite number of states and action sets, reward and transition functions that are definable in an o-minimal structure. Prominent examples of such games are finite, semi-algebraic or globally…

Optimization and Control · Mathematics 2015-01-05 Jérôme Bolte , Stéphane Gaubert , Guillaume Vigeral

Given that the assumption of perfect rationality is rarely met in the real world, we explore a graded notion of rationality in socioecological systems of networked actors. We parametrize an actors' rationality via their place in a social…

Physics and Society · Physics 2017-05-15 Sabin Roman , Markus Brede

By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…

Computer Science and Game Theory · Computer Science 2017-12-11 Yaqi Hao , Daizhan Cheng

This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…

Computer Science and Game Theory · Computer Science 2024-01-23 Anne-Kathrin Schmuck , K. S. Thejaswini , Irmak Sağlam , Satya Prakash Nayak

Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…

Logic in Computer Science · Computer Science 2019-07-10 Chenyi Zhang , Jun Pang

Spatial aspects of computation are becoming increasingly relevant in Computer Science, especially in the field of collective adaptive systems and when dealing with systems distributed in physical space. Traditional formal verification…

Logic in Computer Science · Computer Science 2019-03-14 Vincenzo Ciancia , Diego Latella , Michele Loreti , Mieke Massink

We revisit the crucial issue of natural game equivalences, and semantics of game logics based on these. We present reasons for investigating finer concepts of game equivalence than equality of standard powers, though staying short of modal…

Computer Science and Game Theory · Computer Science 2017-07-28 Johan van Benthem , Nick Bezhanishvili , Sebastian Enqvist

We analyze the problem of defining well-founded semantics for ordered logic programs within a general framework based on alternating fixpoint theory. We start by showing that generalizations of existing answer set approaches to preference…

Artificial Intelligence · Computer Science 2007-05-23 Torsten Schaub , Kewen Wang

Categories of polymorphic lenses in computer science, and of open games in compositional game theory, have a curious structure that is reminiscent of compact closed categories, but differs in some crucial ways. Specifically they have a…

Category Theory · Mathematics 2017-09-19 Jules Hedges

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild
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