Related papers: Games for Topological Fixpoint Logic
The fixpoint completion fix(P) of a normal logic program P is a program transformation such that the stable models of P are exactly the models of the Clark completion of fix(P). This is well-known and was studied by Dung and Kanchanasut…
We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…
Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…
In categorical compositional semantics of natural language one studies functors from a category of grammatical derivations (such as a Lambek pregroup) to a semantic category (such as real vector spaces). We compositionally build…
For an ascending correspondence $F:X\to 2^X$ with chain-complete values on a complete lattice $X$, we prove that the set of fixed points is a complete lattice. This strengthens Zhou's fixed point theorem. For chain-complete posets that are…
Computational topology is a vibrant contemporary subfield and this article integrates knot theory and mathematical visualization. Previous work on computer graphics developed a sequence of smooth knots that were shown to converge point wise…
Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…
Using Butz and Moerdijk's topological groupoid representation of a topos with enough points, a `syntax-semantics' duality for geometric theories is constructed. The emphasis is on a logical presentation, starting with a description of the…
While reasoning in a logic extending a complete Boolean basis is coNP-hard, restricting to conjunctive fragments of modal languages sometimes allows for tractable reasoning even in the presence of greatest fixpoints. One such example is the…
Provability logic GLP is well-known to be incomplete w.r.t. Kripke semantics. A natural topological semantics of GLP interprets modalities as derivative operators of a polytopological space. Such spaces satisfying all the axioms of GLP are…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
The supervaluationist approach to fixed-point semantics is, arguably, the most celebrated and studied competitor to the Strong Kleene approach within Kripkean truth. In this paper, we show how to obtain supervaluationist fixed-point…
We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…
We propose four axiomatic systems for intuitionistic linear temporal logic and show that each of these systems is sound for a class of structures based either on Kripke frames or on dynamic topological systems. Our topological semantics…
We discuss topological versions of the closed graph theorem, where continuity is inferred from near continuity in tandem with suitable conditions on source or target spaces. We seek internal characterizations of spaces satisfying a closed…
The importance of intuitionistic temporal logics in Computer Science and Artificial Intelligence has become increasingly clear in the last few years. From the proof-theory point of view, intuitionistic temporal logics have made it possible…
Complex systems are difficult to study not only because they are nonlinear, multiscale, and often nonstationary, but because their scientifically relevant organization is often invisible at the level of individual components, pairwise…
The Poison Game is a two-player game played on a graph in which one player can influence which edges the other player is able to traverse. It operationalizes the notion of existence of credulously admissible sets in an argumentation…
We introduce fixpoint definitions, a rule-based reformulation of fixpoint constructs. The logic FO(FD), an extension of classical logic with fixpoint definitions, is defined. We illustrate the relation between FO(FD) and FO(ID), which is…
In this paper, we introduce several types of correspondences: weakly naturally quasiconvex, *-weakly naturally quasiconvex, weakly biconvex and correspondences with *--weakly convex graph and we prove some fixed point theorems for these…