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Modern shared memory multiprocessors permit reordering of memory operations for performance reasons. These reorderings are often a source of subtle bugs in programs written for such architectures. Traditional approaches to verify weak…
There is an growing interest in using Large Language Models (LLMs) in multi-agent systems to tackle interactive real-world tasks that require effective collaboration and assessing complex situations. Yet, we still have a limited…
Based on optical correlations, ghost imaging is usually reconstructed by computer algorithm from the acquired data. We here proposed an alternatively high contrast naked-eye ghost imaging scheme which avoids computer algorithm processing.…
Computational ghost imaging (CGI) and single-pixel camera (SPC) are two types of single-pixel imaging and attracts increasing interest in recent years. The performance differences of CGI and SPC in difference light disturbance environment…
The emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad…
Latency attacks against object detection represent a variant of adversarial attacks that aim to inflate the inference time by generating additional ghost objects in a target image. However, generating ghost objects in the black-box scenario…
We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…
Teams are a primary source of innovation in science and technology. Rather than examining the lone genius, scholarly and policy attention has shifted to understanding how team interactions produce new and useful ideas. Yet the…
Text-based password schemes have inherent security and usability problems, leading to the development of graphical password schemes. However, most of these alternate schemes are vulnerable to spyware attacks. We propose a new scheme, using…
This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…
We propose an effective and robust algorithm for identifying partial differential equations (PDEs) with space-time varying coefficients from a single trajectory of noisy observations. Identifying unknown differential equations from noisy…
Ghost imaging is a fascinating process, where light interacting with an object is recorded without resolution, but the shape of the object is nevertheless retrieved, thanks to quantum or classical correlations of this interacting light with…
This paper presents a reproducibility study and extension of "Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation." We validate the original findings using a range of open-weight models (1.5B-70B…
This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…
We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…
Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…
General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…
We introduce a two-player contest for evaluating the safety and robustness of machine learning systems, with a large prize pool. Unlike most prior work in ML robustness, which studies norm-constrained adversaries, we shift our focus to…
In this study, we explore the potential of Game Theory as a means to investigate cooperation and trust in human-robot mixed groups. Particularly, we introduce the Public Good Game (PGG), a model highlighting the tension between individual…