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Modern shared memory multiprocessors permit reordering of memory operations for performance reasons. These reorderings are often a source of subtle bugs in programs written for such architectures. Traditional approaches to verify weak…

Software Engineering · Computer Science 2016-02-29 Ganesh Narayanaswamy , Saurabh Joshi , Daniel Kroening

There is an growing interest in using Large Language Models (LLMs) in multi-agent systems to tackle interactive real-world tasks that require effective collaboration and assessing complex situations. Yet, we still have a limited…

Computation and Language · Computer Science 2024-06-11 Sahar Abdelnabi , Amr Gomaa , Sarath Sivaprasad , Lea Schönherr , Mario Fritz

Based on optical correlations, ghost imaging is usually reconstructed by computer algorithm from the acquired data. We here proposed an alternatively high contrast naked-eye ghost imaging scheme which avoids computer algorithm processing.…

Image and Video Processing · Electrical Eng. & Systems 2019-04-16 Gao Wang , Huaibin Zheng , Yu Zhou , Hui Chen , Jianbin Liu , Yuchen He , Yuan Yuan , Fuli Li , Zhuo Xu

Computational ghost imaging (CGI) and single-pixel camera (SPC) are two types of single-pixel imaging and attracts increasing interest in recent years. The performance differences of CGI and SPC in difference light disturbance environment…

Image and Video Processing · Electrical Eng. & Systems 2022-04-19 Wenlin Gong

The emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad…

Quantum Physics · Physics 2020-12-21 Sinan Bugu , Fatih Ozaydin , Tetsuo Kodera

Latency attacks against object detection represent a variant of adversarial attacks that aim to inflate the inference time by generating additional ghost objects in a target image. However, generating ghost objects in the black-box scenario…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Erh-Chung Chen , Pin-Yu Chen , I-Hsin Chung , Che-Rung Lee

We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…

Computer Science and Game Theory · Computer Science 2025-08-27 Jiehua Chen , Christian Hatschka , Sofia Simola

Teams are a primary source of innovation in science and technology. Rather than examining the lone genius, scholarly and policy attention has shifted to understanding how team interactions produce new and useful ideas. Yet the…

Social and Information Networks · Computer Science 2023-11-01 Marc Santolini , Leo Blondel , Megan J. Palmer , Robert N. Ward , Rathin Jeyaram , Kathryn R. Brink , Abhijeet Krishna , Albert-Laszlo Barabasi

Text-based password schemes have inherent security and usability problems, leading to the development of graphical password schemes. However, most of these alternate schemes are vulnerable to spyware attacks. We propose a new scheme, using…

Cryptography and Security · Computer Science 2016-11-18 Liming Wang , Xiuling Chang , Zhongjie Ren , Haichang Gao , Xiyang Liu , Uwe Aickelin

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

Computer Science and Game Theory · Computer Science 2025-03-26 Petra van den Bos , Marielle Stoelinga

We propose an effective and robust algorithm for identifying partial differential equations (PDEs) with space-time varying coefficients from a single trajectory of noisy observations. Identifying unknown differential equations from noisy…

Numerical Analysis · Mathematics 2023-04-13 Yuchen He , Sung-Ha Kang , Wenjing Liao , Hao Liu , Yingjie Liu

Ghost imaging is a fascinating process, where light interacting with an object is recorded without resolution, but the shape of the object is nevertheless retrieved, thanks to quantum or classical correlations of this interacting light with…

Optics · Physics 2019-06-11 Fabrice Devaux , Paul-Antoine Moreau , Severine Denis , Eric Lantz

This paper presents a reproducibility study and extension of "Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation." We validate the original findings using a range of open-weight models (1.5B-70B…

Artificial Intelligence · Computer Science 2025-02-25 Jose L. Garcia , Karolina Hajkova , Maria Marchenko , Carlos Miguel Patiño

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

Computers and Society · Computer Science 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…

Artificial Intelligence · Computer Science 2025-05-30 Jusheng Zhang , Yijia Fan , Wenjun Lin , Ruiqi Chen , Haoyi Jiang , Wenhao Chai , Jian Wang , Keze Wang

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

Artificial Intelligence · Computer Science 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

Artificial Intelligence · Computer Science 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

We introduce a two-player contest for evaluating the safety and robustness of machine learning systems, with a large prize pool. Unlike most prior work in ML robustness, which studies norm-constrained adversaries, we shift our focus to…

Machine Learning · Statistics 2018-09-25 Tom B. Brown , Nicholas Carlini , Chiyuan Zhang , Catherine Olsson , Paul Christiano , Ian Goodfellow

In this study, we explore the potential of Game Theory as a means to investigate cooperation and trust in human-robot mixed groups. Particularly, we introduce the Public Good Game (PGG), a model highlighting the tension between individual…

Robotics · Computer Science 2025-09-30 Giulia Pusceddu , Sara Mongile , Francesco Rea , Alessandra Sciutti
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