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Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

We present version 2.0 of the Partial Exploration Tool (PET), a tool for verification of probabilistic systems. We extend the previous version by adding support for stochastic games, based on a recent unified framework for sound value…

Systems and Control · Electrical Eng. & Systems 2024-05-14 Tobias Meggendorfer , Maximilian Weininger

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

Human-Computer Interaction · Computer Science 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

The literature in modern machine learning has only negative results for learning to communicate between competitive agents using standard RL. We introduce a modified sender-receiver game to study the spectrum of partially-competitive…

Machine Learning · Computer Science 2021-01-26 Michael Noukhovitch , Travis LaCroix , Angeliki Lazaridou , Aaron Courville

We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…

Machine Learning · Computer Science 2023-10-20 Paulo Soares , Adarsh Pyarelal , Kobus Barnard

Value methods for solving stochastic games with partial observability model the uncertainty about states of the game as a probability distribution over possible states. The dimension of this belief space is the number of states. For many…

Computer Science and Game Theory · Computer Science 2019-03-14 Karel Horák , Branislav Bošanský , Christopher Kiekintveld , Charles Kamhoua

We partially modify the rules of the Minority Game (MG) by introducing some degree of local information in the game, which is only available for some agents, called the interacting agents. Our work shows that, for small values of the new…

Statistical Mechanics · Physics 2009-11-10 Ines Caridi , Horacio Ceva

We provide a brief description of the GOAL-DTU system for the agent contest, including the overall strategy and how the system is designed to apply this strategy. Our agents are implemented using the GOAL programming language. We evaluate…

Multiagent Systems · Computer Science 2020-06-15 Alexander Birch Jensen , Jørgen Villadsen

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

This paper presents a framework for the implementation of online programming competitions, including a set of principles for the design of the multiplayer game and a practical framework for the construction of the competition environment.…

Computers and Society · Computer Science 2017-10-24 Benjamin Spector , Michael Truell

Modern society is full of computational challenges that rely on probabilistic reasoning, statistics, and combinatorics. Interestingly, many of these questions can be formulated by encoding them into propositional formulas and then asking…

Artificial Intelligence · Computer Science 2025-04-22 Johannes K. Fichte , Markus Hecher

We study the design of effort-maximizing grading schemes between agents with private abilities. Assuming agents derive value from the information their grade reveals about their ability, we find that more informative grading schemes induce…

Computer Science and Game Theory · Computer Science 2024-11-11 Sumit Goel

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…

Logic in Computer Science · Computer Science 2015-07-30 Javier Esparza , Philipp Hoffmann

Convolutional neural network (CNN) have proven its success for semantic segmentation, which is a core task of emerging industrial applications such as autonomous driving. However, most progress in semantic segmentation of urban scenes is…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Jiawei Chen , Yuexiang Li , Kai Ma , Yefeng Zheng

Large Language Models (LLMs) are deployed in interactive contexts with direct user engagement, such as chatbots and writing assistants. These deployments are vulnerable to prompt injection and jailbreaking (collectively, prompt hacking), in…

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…

Logic in Computer Science · Computer Science 2014-04-23 Krishnendu Chatterjee , Laurent Doyen

In multi-agent systems (MAS), a single deceptive agent can nullify all gains of an agentic AI collective and evade deployed defenses. However, existing adversarial studies on MAS target only shallow tasks and do not consider adaptive…

Computation and Language · Computer Science 2026-05-15 Alexandre Le Mercier , Chris Develder , Thomas Demeester

Learning in multi-agent scenarios is a fruitful research direction, but current approaches still show scalability problems in multiple games with general reward settings and different opponent types. The Multi-Agent Reinforcement Learning…

Artificial Intelligence · Computer Science 2025-04-14 Diego Perez-Liebana , Katja Hofmann , Sharada Prasanna Mohanty , Noboru Kuno , Andre Kramer , Sam Devlin , Raluca D. Gaina , Daniel Ionita

Progressively intricate cyber infiltration mechanisms have made conventional means of defense, such as firewalls and malware detectors, incompetent. These sophisticated infiltration mechanisms can study the defender's behavior, identify…

Artificial Intelligence · Computer Science 2018-10-02 Mohamadreza Ahmadi , Murat Cubuktepe , Nils Jansen , Sebastian Junges , Joost-Pieter Katoen , Ufuk Topcu