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Related papers: Incentives for Truthful Evaluations

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We investigate the design of mechanisms to incentivize high quality in crowdsourcing environments with strategic agents, when entry is an endogenous, strategic choice. Modeling endogenous entry in crowdsourcing is important because there is…

Computer Science and Game Theory · Computer Science 2015-03-20 Arpita Ghosh , Preston McAfee

It is reported that task monetary prize is one of the most important motivating factors to attract crowd workers. While using expert-based methods to price Crowdsourcing tasks is a common practice, the challenge of validating the associated…

Software Engineering · Computer Science 2020-07-29 Mostaan Lotfalian Saremi , Razieh Saremi , Denisse Martinez-Mejorado

Mobile Crowd Sensing (MCS) is a new paradigm which takes advantage of pervasive smartphones to efficiently collect data, enabling numerous novel applications. To achieve good service quality for a MCS application, incentive mechanisms are…

Computer Science and Game Theory · Computer Science 2014-04-10 Dong Zhao , Huadong Ma , Liang Liu

Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…

Computer Science and Game Theory · Computer Science 2012-09-18 Gianluigi Greco , Francesco Scarcello

Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain…

Computer Science and Game Theory · Computer Science 2018-06-04 Zehong Hu , Yitao Liang , Yang Liu , Jie Zhang

Mobile crowd sensing (MCS) has emerged as an increasingly popular sensing paradigm due to its cost-effectiveness. This approach relies on platforms to outsource tasks to participating workers when prompted by task publishers. Although…

Computer Science and Game Theory · Computer Science 2024-03-07 Xikun Jiang , Chenhao Ying , Lei Li , Boris Düdder , Haiqin Wu , Haiming Jin , Yuan Luo

Participatory Budgeting (PB) is commonly studied from an axiomatic perspective, where the aim is to design procedurally fair and economically efficient rules for voters with full information regarding their preferences. In contrast, we take…

Computer Science and Game Theory · Computer Science 2026-01-28 Qishen Han , Artem Ivaniuk , Edith Elkind , Lirong Xia

The paper describes a potential platform to facilitate academic peer review with emphasis on early-stage research. This platform aims to make peer review more accurate and timely by rewarding reviewers on the basis of peer prediction…

Digital Libraries · Computer Science 2023-03-30 Alexander Ugarov

In this paper, we consider the problem of incentive mechanism design for smart-phone crowd-sourcing. Each user participating in crowd-sourcing submits a set of tasks it can accomplish and its corresponding bid. The platform then selects the…

Computers and Society · Computer Science 2013-10-09 Ashwin Subramanian , G Sai Kanth , Rahul Vaze

Participatory sensing has emerged recently as a promising approach to large-scale data collection. However, without incentives for users to regularly contribute good quality data, this method is unlikely to be viable in the long run. In…

Computer Science and Game Theory · Computer Science 2014-11-24 Tie Luo , Chen-Khong Tham

One of the fundamental problems in crowdsourcing is the trade-off between the number of the workers needed for high-accuracy aggregation and the budget to pay. For saving budget, it is important to ensure high quality of the crowd-sourced…

Artificial Intelligence · Computer Science 2020-07-07 Yao-Xiang Ding , Zhi-Hua Zhou

We introduce our approach for incremental truth inference over the contributions provided by players of Games with a Purpose: we motivate the need for such a method with the specificity of GWAP vs. traditional crowdsourcing; we explain and…

Human-Computer Interaction · Computer Science 2018-10-26 Irene Celino , Gloria Re Calegari

Even though research has repeatedly shown that non-cash incentives can be effective, cash incentives are the de facto standard in crowdsourcing contests. In this multi-study research, we quantify ideators' preferences for non-cash…

Human-Computer Interaction · Computer Science 2024-04-03 Christoph Riedl , Johann Füller , Katja Hutter , Gerard J. Tellis

An important class of game-theoretic incentive mechanisms for eliciting effort from a crowd are the peer based mechanisms, in which workers are paid by matching their answers with one another. The other classic mechanism is to have the…

Computer Science and Game Theory · Computer Science 2018-11-16 Naman Goel , Boi Faltings

Crowdsourcing is an easy, cheap, and fast way to perform large scale quality assessment; however, human judgments are often influenced by cognitive biases, which lowers their credibility. In this study, we focus on cognitive biases…

Human-Computer Interaction · Computer Science 2024-07-30 Shun Ito , Hisashi Kashima

We consider the problem of cost-optimal utilization of a crowdsourcing platform for binary, unsupervised classification of a collection of items, given a prescribed error threshold. Workers on the crowdsourcing platform are assumed to be…

Machine Learning · Computer Science 2022-07-06 Yashvardhan Didwania , Jayakrishnan Nair , N. Hemachandra

It is typically expected that if a mechanism is truthful, then the agents would, indeed, truthfully report their private information. But why would an agent believe that the mechanism is truthful? We wish to design truthful mechanisms,…

Computer Science and Game Theory · Computer Science 2014-12-02 Simina Brânzei , Ariel D. Procaccia

We consider active learning under incentive compatibility constraints. The main application of our results is to economic experiments, in which a learner seeks to infer the parameters of a subject's preferences: for example their attitudes…

Computer Science and Game Theory · Computer Science 2019-11-15 Federico Echenique , Siddharth Prasad

There is a rapidly increasing interest in crowdsourcing for data labeling. By crowdsourcing, a large number of labels can be often quickly gathered at low cost. However, the labels provided by the crowdsourcing workers are usually not of…

Machine Learning · Computer Science 2015-03-26 Dengyong Zhou , Qiang Liu , John C. Platt , Christopher Meek , Nihar B. Shah

Large language models (LLMs) are increasingly used in modern search and answer systems to synthesize multiple, sometimes conflicting, texts into a single response, yet current pipelines offer weak incentives for sources to be accurate and…

Computation and Language · Computer Science 2026-02-26 Yanchen Jiang , Zhe Feng , Aranyak Mehta
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