Related papers: P_3-Games
P-time event graphs are discrete event systems able to model cyclic production systems where tasks need to be performed within given time windows. Consistency is the property of admitting an infinite execution of such tasks that does not…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
A graph is closed when its vertices have a labeling by $[n]$ such that the binomial edge ideal $J_G$ has a quadratic Gr\"{o}bner basis with respect to the lexicographic order induced by $x_1 > \cdots > x_n > y_1> \cdots > y_n$. In this…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
A graph is k-choosable if it can be colored whenever every vertex has a list of at least k available colors. We prove that if cycles of length at most four in a planar graph G are pairwise far apart, then G is 3-choosable. This is analogous…
By treating combinatorial games as dynamical systems, we are able to address a longstanding open question in combinatorial game theory, namely, how the introduction of a "pass" move into a game affects its behavior. We consider two well…
A graph $X$ is said to be a pattern polynomial graph if its adjacency algebra is a coherent algebra. In this study we will find a necessary and sufficient condition for a graph to be a pattern polynomial graph. Some of the properties of the…
Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…
We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…
The 3-coloring of hereditary graph classes has been a deeply-researched problem in the last decade. A hereditary graph class is characterized by a (possibly infinite) list of minimal forbidden induced subgraphs $H_1,H_2,\ldots$; the graphs…
Octal games are a well-defined family of two-player games played on heaps of counters, in which the players remove alternately a certain number of counters from a heap, sometimes being allowed to split a heap into two nonempty heaps, until…
Evolutionary games on graphs play an important role in the study of evolution of cooperation in applied biology. Using rigorous mathematical concepts from a dynamical systems and graph theoretical point of view, we formalize the notions of…
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. Second we formally introduce and define the CP-games…
We continue the investigation of finite-duration variants of infinite-duration games by extending known results for games played on finite graphs to those played on infinite ones. In particular, we establish an equivalence between pushdown…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…
In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…
Elementary graphs are graphs whose edges can be colored using two colors in such a way that the edges in any induced $P_3$ get distinct colors. They constitute a subclass of the class of claw-free perfect graphs. In this paper, we show that…
We study the interplay between chip-firing games and potential theory on graphs, characterizing reduced divisors ($G$-parking functions) on graphs as the solution to an energy (or potential) minimization problem and providing an algorithm…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…