Related papers: P_3-Games
It is known that the connected graphs that are $p$-good for all $p$ are the trees. In this paper, we ask which ordered trees are order-$p$-good for all $p$.
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
The parallel chip-firing game is an automaton on graphs in which vertices "fire" chips to their neighbors when they have enough chips to do so. The game is always periodic, and we concern ourselves with the firing sequences of vertices. We…
We study the correlated equilibrium polytope $P_G$ of a game $G$ from a combinatorial point of view. We introduce the region of full-dimensionality for this class of polytopes and prove that it is a semialgebraic set for any game. Using a…
We show that if $X$ is an indecomposable $PD_3$-complex and $\pi_1(X) is the fundamental group of a reduced finite graph of finite groups but is not virtually cyclic then $X$ is orientable, the underlying graph is a tree, all the edge…
Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…
This paper introduces a variant of the impartial combinatorial game nim, called tree nim, as well as a particular case of tree nim called tripod nim. A certain existence-uniqueness result and a periodicity result are proven about the…
Necessary and sufficient conditions for a sequence of positive integers to be the degree sequence of a 3-connected simple graph are detailed. Conditions are also given under which such a sequence is necessarily 3-connected i.e. the sequence…
We define and prove isomorphisms between three combinatorial classes involving labeled trees. We also give an alternative proof by means of generating functions.
We introduce $p$-adic manifold learning, propose an algorithm to solve it, and propose benchmark tasks from impartial games.
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
In mathematical phylogenetics, evolutionary relationships are often represented by trees and networks. The latter are typically used whenever the relationships cannot be adequately described by a tree, which happens when so-called…
Let $\mathscr{G}$ be the class of plane graphs without triangles normally adjacent to $8^{-}$-cycles, without $4$-cycles normally adjacent to $6^{-}$-cycles, and without normally adjacent $5$-cycles. In this paper, it is shown that every…
This thesis will be discussing scoring play combinatorial games and looking at the general structure of these games under different operators. I will also be looking at the Sprague-Grundy values for scoring play impartial games, and…
The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…
We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total…
The complexity class NP of decision problems that can be solved nondeterministically in polynomial time is of great theoretical and practical importance where the notion of polynomial-time reductions between NP-problems is a key concept for…
The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…
The $3$-admissibility of a graph is a promising measure to identify real-world networks that have an algorithmically favourable structure. We design an algorithm that decides whether the $3$-admissibility of an input graph~$G$ is at…
We introduce and study the problem of optimizing arbitrary functions over degree sequences of hypergraphs and multihypergraphs. We show that over multihypergraphs the problem can be solved in polynomial time. For hypergraphs, we show that…