Related papers: P_3-Games
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
For an integer $r$, the graph $P_6+rP_3$ has $r+1$ components, one of which is a path on $6$ vertices, and each of the others is a path on $3$ vertices. In this paper we provide a polynomial-time algorithm to test if a graph with no induced…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
We design an $O(n^3)$ algorithm to find a minimum weighted coloring of a ($P_5, \bar{P}_5$)-free graph. Furthermore, the same technique can be used to solve the same problem for several classes of graphs, defined by forbidden induced…
In this paper it is shown that it is possible to associate several polynomial ideals to a directed graph $D$ in order to find properties of it. In fact by using algebraic tools it is possible to give appropriate procedures for automatic…
In this paper, we introduce a graph coloring game called the Edge-Distinguishing Game (EDGe). The edge-distinguishing chromatic number of a graph is used to determine the moves each player can make. We determine which player has a winning…
We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
We introduce the idea of an n-simplex graph and games upon simplicial complexes. We then define moves on a labeled graph and pose the problem of whether given two labelings of a graph it is possible to change one into another via these…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…
The main objective of this work is to describe games which fall under title of Potential and simplify the conditions for class of aggregative games. Games classified as aggregative are ones in which, in addition to the player's own action,…
We initiate a general study of what we call orientation completion problems. For a fixed class C of oriented graphs, the orientation completion problem asks whether a given partially oriented graph P can be completed to an oriented graph in…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…
Let $G$ be a simple graph and $I_3(G)$ be its $3$-path ideal in the corresponding polynomial ring $R$. In this article, we prove that for an arbitrary graph $G$, $reg(R/I_3(G))$ is bounded below by $2\nu_3(G)$, where $\nu_3(G)$ denotes the…
To a definable subset of Z_p^n (or to a scheme of finite type over Z_p) one can associate a tree in a natural way. It is known that the corresponding Poincare series P(X) = \sum_i N_i X^i is rational, where N_i is the number of nodes of the…
In this paper, we introduce a class of graphs which we call average hereditary graphs. Many graphs that occur in the usual graph theory applications belong to this class of graphs. Many popular types of graphs fall under this class, such as…
We introduce a new combinatorial game, named Triangle Game. In this game, a directed $3$-cycle graph is given, and tokens are placed on each vertex. The player chooses an edge and takes at least one token from the initial vertex. At the…
Players are arranged on a regular lattice and coded with a specific strategy for a pre-defined game. Each player sums their payoffs from playing the game with each of their neighbors, and then adopts the strategy of the most successful…