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Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

Robotics · Computer Science 2021-08-25 Michele Colledanchise , Lorenzo Natale

We describe a structured system for distributed mechanism design. It consists of a sequence of layers. The lower layers deal with the operations relevant for distributed computing only, while the upper layers are concerned only with…

Computer Science and Game Theory · Computer Science 2016-11-15 Krzysztof R. Apt , Farhad Arbab , Huiye Ma

While most machine translation systems to date are trained on large parallel corpora, humans learn language in a different way: by being grounded in an environment and interacting with other humans. In this work, we propose a communication…

Computation and Language · Computer Science 2018-04-12 Jason Lee , Kyunghyun Cho , Jason Weston , Douwe Kiela

In this paper, we present a new modality for intelligent interactive narratives within the theatre domain. We discuss the possibilities of using an intelligent agent that serves as a drama manager and as an actor that plays a character…

Artificial Intelligence · Computer Science 2022-01-20 Nic Velissaris , Jessica Rivera-Villicana

We introduce a new model for the task mapping problem to aid in the systematic design of algorithms for heterogeneous systems including, but not limited to, CPUs, GPUs and FPGAs. A special focus is set on the communication between the…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-15 Martin Wilhelm , Hanna Geppert , Anna Drewes , Thilo Pionteck

Load balancing across a networked environment is a monotonous job. Moreover, if the job to be distributed is a constraint satisfying one, the distribution of load demands core intelligence. This paper proposes parallel processing through…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-03-31 M. Shahriar Hossain , M. Muztaba Fuad , Md. Mahbubul Alam Joarder

We propose the integration of staged metaprogramming into a session-typed message passing functional language. We build on a model of contextual modal type theory with multi-level contexts, where contextual values, closing arbitrary terms…

Programming Languages · Computer Science 2026-01-22 Pedro Ângelo , Atsushi Igarashi , Yuito Murase , Vasco T. Vasconcelos

Multi-task learning, as it is understood nowadays, consists of using one single model to carry out several similar tasks. From classifying hand-written characters of different alphabets to figuring out how to play several Atari games using…

Machine Learning · Computer Science 2019-03-25 Unai Garciarena , Alexander Mendiburu , Roberto Santana

We introduce a new framework for distributed computing that extends and refines the standard master-worker approach of scheduling multi-threaded computations. In this framework, there are different roles: a supervisor, a source, a target,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-11 John Augustine , Christian Scheideler , Julian Werthmann

This paper investigates the operator mapping problem for in-network stream-processing applications. In-network stream-processing amounts to applying one or more trees of operators in steady-state, to multiple data objects that are…

Distributed, Parallel, and Cluster Computing · Computer Science 2009-03-05 Anne Benoit , Henri Casanova , Veronika Rehn-Sonigo , Yves Robert

We built a multiagent simulation of urban traffic to model both ordinary traffic and emergency or crisis mode traffic. This simulation first builds a modeled road network based on detailed geographical information. On this network, the…

Artificial Intelligence · Computer Science 2012-01-27 Pierrick Tranouez , Eric Daudé , Patrice Langlois

To support growing massive parallelism, functional components and also the capabilities of current processors are changing and continue to do so. Todays computers are built upon multiple processing cores and run applications consisting of a…

Programming Languages · Computer Science 2016-04-07 Somnath Mazumdar , Roberto Giorgi

While multi-agent interactions can be naturally modeled as a graph, the environment has traditionally been considered as a black box. We propose to create a shared agent-entity graph, where agents and environmental entities form vertices,…

Machine Learning · Computer Science 2019-06-05 Akshat Agarwal , Sumit Kumar , Katia Sycara

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

In a vision system, every task needs that the operators to apply should be {\guillemotleft} well chosen {\guillemotright} and their parameters should be also {\guillemotleft} well adjusted {\guillemotright}. The diversity of operators and…

Computer Vision and Pattern Recognition · Computer Science 2012-07-11 Issam Qaffou , Mohammed Sadgal , Abdelaziz Elfazziki

Heterogeneous Multi-Embodied Agent Systems involve coordinating multiple embodied agents with diverse capabilities to accomplish tasks in dynamic environments. This process requires the collection, generation, and consumption of massive,…

Artificial Intelligence · Computer Science 2026-03-31 Xujia Li , Xin Li , Junquan Huang , Beirong Cui , Zibin Wu , Lei Chen

The development of artificial intelligence systems is transitioning from creating static, task-specific models to dynamic, agent-based systems capable of performing well in a wide range of applications. We propose an Interactive Agent…

The main goal of parallel processing is to provide users with performance that is much better than that of single processor systems. The execution of jobs is scheduled, which requires certain resources in order to meet certain criteria.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-07 Yang Cao , Fei Wu , Thomas Robertazzi

The requirements for OLTP database systems are becoming ever more demanding. Domains such as finance and computer games increasingly mandate that developers be able to encode complex application logic and control transaction latencies in…

Databases · Computer Science 2018-05-14 Vivek Shah , Marcos Antonio Vaz Salles

We introduce a class of causal video understanding models that aims to improve efficiency of video processing by maximising throughput, minimising latency, and reducing the number of clock cycles. Leveraging operation pipelining and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-06 Joao Carreira , Viorica Patraucean , Laurent Mazare , Andrew Zisserman , Simon Osindero