Related papers: Multi-Threaded Actors
A new high-level interface to multi-threading in Prolog, implemented in hProlog, is described. Modern CPUs often contain multiple cores and through high-level multi-threading a programmer can leverage this power without having to worry…
Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…
Network models have been increasingly used in the past years to support summarization and analysis of narratives, such as famous TV series, books and news. Inspired by social network analysis, most of these models focus on the characters at…
We introduce a geometry of interaction model for Mazza's multiport interaction combinators, a graph-theoretic formalism which is able to faithfully capture concurrent computation as embodied by process algebras like the $\pi$-calculus. The…
Integrating architectural elements with a modern programming language is essential to ensure a smooth combination of architectural design and programming. In this position statement, we motivate a combination of architectural description…
Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow…
Relational event network data are becoming increasingly available. Consequently, statistical models for such data have also surfaced. These models mainly focus on the analysis of single networks, while in many applications, multiple…
We introduce relational hyperevent models (RHEM) as a generalization of relational event models to events occurring on hyperedges involving any number of actors. RHEM can specify time-varying event rates for the full space of directed or…
The current paper shows the multi-agents capabilities to make a valid and flexible application when using a framework. Agent-based functions were used within JADE framework to make an Android messenger application with all requirements…
Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms…
As LLM agents evolve into collaborative multi-agent systems, their memory requirements grow rapidly in complexity. This position paper frames multi-agent memory as a computer architecture problem. We distinguish shared and distributed…
For many application-level distributed protocols and parallel algorithms, the set of participants, the number of messages or the interaction structure are only known at run-time. This paper proposes a dependent type theory for multiparty…
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical…
Transformer is a popularly used neural network architecture, especially for language understanding. We introduce an extended and unified architecture that can be used for tasks involving a variety of modalities like image, text, videos,…
Join patterns are a high-level programming construct for message-passing applications. They offer an intuitive and declarative approach for specifying how concurrent and distributed components coordinate, possibly depending on complex…
In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years…
In this paper, we address some of the key limitations to realizing a generic heterogeneous parallel programming model for quantum-classical heterogeneous platforms. We discuss our experience in enabling user-level multi-threading in QCOR as…
This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic…
Autonomous Vehicles (AVs) have entered the commercialization stage, but their limited ability to interact and express intentions still poses challenges in interactions with Human-driven Vehicles (HVs). Recent advances in large language…
We present Portable Agent Memory, an open protocol and reference implementation for transferring persistent memory state across heterogeneous AI agents. Modern AI agents accumulate rich context -- episodic events,semantic knowledge,…