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String art is an arrangement of pegs on a board with thread strung between these pegs to form beautiful geometric patterns. In this article, we consider a simple form of string art where pegs are placed on two diverging axes, and segments…

General Mathematics · Mathematics 2020-08-26 Chaz Lebouthillier , Mateja Šajna

Modern board games are a rich source of interesting and new challenges for combinatorial problems. The game Nmbr9 is a solitaire style puzzle game using polyominoes. The rules of the game are simple to explain, but modelling the game…

Artificial Intelligence · Computer Science 2020-01-14 Mikael Zayenz Lagerkvist

We consider a somehow peculiar Token/Bucket problem which at first sight looks confusing and difficult to solve. The winning approach to solve the problem consists in going back to the simple and traditional methods to solve computer…

Data Structures and Algorithms · Computer Science 2009-06-02 Andrea Pasquinucci

Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…

Computational Complexity · Computer Science 2026-03-03 Linus Klocker , Simon D. Fink

We indulge in what mathematicians call frivolous activities. In Arithmetic Billiards, a ball is bouncing around in a rectangle. In Parity Checkers we place checkers on a checkerboard under certain parity constraints. Both activities turn…

Number Theory · Mathematics 2024-01-31 Johan Wästlund

Academic literature retrieval is concerned with the selection of papers that are most likely to match a user's information needs. Most of the retrieval systems are limited to list-output models, in which the retrieval results are isolated…

Information Retrieval · Computer Science 2017-11-27 Danping Liao , Yuntao Qian

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

In the $15$-puzzle game, $15$ labeled square tiles are reconfigured on a $4\times 4$ board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the…

Robotics · Computer Science 2023-12-19 Marcus Gozon , Jingjin Yu

We give a simple proof of that determining solvability of Shisen-Sho boards is NP-complete. Furthermore, we show that under realistic assumptions, one can compute in logarithmic time if two tiles form a playable pair. We combine an…

Data Structures and Algorithms · Computer Science 2020-10-20 Michiel de Bondt

A cube is an 8-rep-tile: it is the union of eight smaller copies of itself. Is there a set with a hole which has this property? The computer found an interesting and complicated solution, which then could be simplified. We discuss some…

Metric Geometry · Mathematics 2023-01-02 Christoph Bandt , Dmitry Mekhontsev

Finding all the words on a Boggle board is a classic computer programming problem. With a fast Boggle solver, local optimization techniques such as hillclimbing and simulated annealing can be used to find particularly high-scoring boards.…

Data Structures and Algorithms · Computer Science 2025-07-04 Dan Vanderkam

This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the…

Combinatorics · Mathematics 2026-05-12 Junmin An , Jae-Hyun Baek , Keon-Hwi Kim , Haeun Lim , Jon-Lark Kim

In this paper we propose the first effective automated, genetic algorithm (GA)-based jigsaw puzzle solver. We introduce a novel procedure of merging two "parent" solutions to an improved "child" solution by detecting, extracting, and…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Dror Sholomon , Eli David , Nathan S. Netanyahu

We investigate a type of a Sudoku variant called Sudo-Kurve, which allows bent rows and columns, and develop a new, yet equivalent, variant we call a Sudo-Cube. We examine the total number of distinct solution grids for this type with or…

History and Overview · Mathematics 2018-08-27 Tanya Khovanova , Wayne Zhao

We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…

Computational Complexity · Computer Science 2020-10-20 Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Julian Wellman

In combinatorial reconfiguration, the reconfiguration problems on a vertex subset (e.g., an independent set) are well investigated. In these problems, some tokens are placed on a subset of vertices of the graph, and there are three natural…

Computational Complexity · Computer Science 2021-09-07 Masaaki Kanzaki , Yota Otachi , Ryuhei Uehara

We present a novel method for solving square jigsaw puzzles based on global optimization. The method is fully automatic, assumes no prior information, and can handle puzzles with known or unknown piece orientation. At the core of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Ben Vardi , Alessandro Torcinovich , Marina Khoroshiltseva , Marcello Pelillo , Ohad Ben-Shahar

We will describe a combinatorial game that models the problem of resolution of singularities of algebraic varieties over a field of characteristic zero. By giving a winning strategy for this game, we give another proof of the existence of…

Algebraic Geometry · Mathematics 2014-01-31 Josef Schicho

We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the…

Data Structures and Algorithms · Computer Science 2026-03-12 Kshitij Gajjar , Neeldhara Misra
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