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Related papers: Automatically Reinforcing a Game AI

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We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals. This problem has drawn a lot of interest but requires many structural assumptions and is…

Multiagent Systems · Computer Science 2021-05-18 Sarah Perrin , Mathieu Laurière , Julien Pérolat , Matthieu Geist , Romuald Élie , Olivier Pietquin

We study the problem of how to construct a set of policies that can be composed together to solve a collection of reinforcement learning tasks. Each task is a different reward function defined as a linear combination of known features. We…

Artificial Intelligence · Computer Science 2021-12-13 Tom Zahavy , Andre Barreto , Daniel J Mankowitz , Shaobo Hou , Brendan O'Donoghue , Iurii Kemaev , Satinder Singh

Game theory's prescriptive power typically relies on full rationality and/or self-play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or…

Computer Science and Game Theory · Computer Science 2012-03-19 Enrique Munoz de Cote , Archie C. Chapman , Adam M. Sykulski , Nicholas R. Jennings

Empirical game-theoretic analysis (EGTA) has recently been applied successfully to analyze the behavior of large numbers of competing traders in a continuous double auction market. Multiagent simulation methods like EGTA are useful for…

Artificial Intelligence · Computer Science 2016-04-25 Mason Wright

Instability and slowness are two main problems in deep reinforcement learning. Even if proximal policy optimization (PPO) is the state of the art, it still suffers from these two problems. We introduce an improved algorithm based on…

Machine Learning · Computer Science 2019-10-01 Zhenyu Zhang , Xiangfeng Luo , Tong Liu , Shaorong Xie , Jianshu Wang , Wei Wang , Yang Li , Yan Peng

Simultaneously utilizing several complementary solvers is a simple yet effective strategy for solving computationally hard problems. However, manually building such solver portfolios typically requires considerable domain knowledge and…

Artificial Intelligence · Computer Science 2018-04-18 Shengcai Liu , Ke Tang , Xin Yao

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-08 Omer Ben-Porat , Moshe Tennenholtz

The policy iteration method is a classical algorithm for solving optimal control problems. In this paper, we introduce a policy iteration method for Mean Field Games systems, and we study the convergence of this procedure to a solution of…

Analysis of PDEs · Mathematics 2021-07-12 Simone Cacace , Fabio Camilli , Alessandro Goffi

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

Machine Learning · Computer Science 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the…

Artificial Intelligence · Computer Science 2016-01-08 Imanol Arrieta Ibarra , Bernardo Ramos , Lars Roemheld

In pursuit of enhanced multi-agent collaboration, we analyze several on-policy deep reinforcement learning algorithms in the recently published Hanabi benchmark. Our research suggests a perhaps counter-intuitive finding, where Proximal…

Machine Learning · Computer Science 2022-03-23 Bram Grooten , Jelle Wemmenhove , Maurice Poot , Jim Portegies

Throughout scientific history, overarching theoretical frameworks have allowed researchers to grow beyond personal intuitions and culturally biased theories. They allow to verify and replicate existing findings, and to link is connected…

Artificial Intelligence · Computer Science 2020-06-09 Daniel Hernandez , Kevin Denamganai , Sam Devlin , Spyridon Samothrakis , James Alfred Walker

Dynamic portfolio optimization is the process of sequentially allocating wealth to a collection of assets in some consecutive trading periods, based on investors' return-risk profile. Automating this process with machine learning remains a…

Machine Learning · Computer Science 2019-01-28 Pengqian Yu , Joon Sern Lee , Ilya Kulyatin , Zekun Shi , Sakyasingha Dasgupta

Reinforcement learning systems require good representations to work well. For decades practical success in reinforcement learning was limited to small domains. Deep reinforcement learning systems, on the other hand, are scalable, not…

Machine Learning · Computer Science 2020-03-18 Sina Ghiassian , Banafsheh Rafiee , Yat Long Lo , Adam White

The article provides a solution algorithm for the linear programming problem (LPP) with the latter being presented as an antagonistic matrix game so the game's further solution is based on the iterative method. The algorithm is presented as…

Optimization and Control · Mathematics 2019-05-15 Vilisov V. Ya

This paper discusses theoretical and experimental aspects of gradient-based approaches to the direct optimization of policy performance in controlled POMDPs. We introduce GPOMDP, a REINFORCE-like algorithm for estimating an approximation to…

Machine Learning · Computer Science 2025-12-08 Jonathan Baxter , Peter L. Bartlett

Bioprocesses have received a lot of attention to produce clean and sustainable alternatives to fossil-based materials. However, they are generally difficult to optimize due to their unsteady-state operation modes and stochastic behaviours.…

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