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Related papers: Left/Right Hand Segmentation in Egocentric Videos

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Self-captured full-body videos are popular, but most deployments require mounted cameras, carefully-framed shots, and repeated practice. We propose a more convenient solution that enables full-body video capture using handheld mobile…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Bowei Chen , Brian Curless , Ira Kemelmacher-Shlizerman , Steven M. Seitz

This work presents a retrieval pipeline and evaluation scheme for the problem of finding the last appearance of personal objects in a large dataset of images captured from a wearable camera. Each personal object is modelled by a small set…

Information Retrieval · Computer Science 2017-03-06 Cristian Reyes , Eva Mohedano , Kevin McGuinness , Noel E. O'Connor , Xavier Giro-i-Nieto

Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chenyangguang Zhang , Botao Ye , Boqi Chen , Alexandros Delitzas , Fangjinhua Wang , Marc Pollefeys , Xi Wang

Hand pose estimation is difficult due to different environmental conditions, object- and self-occlusion as well as diversity in hand shape and appearance. Exhaustively covering this wide range of factors in fully annotated datasets has…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Adrian Spurr , Pavlo Molchanov , Umar Iqbal , Jan Kautz , Otmar Hilliges

While there has been substantial progress in temporal action segmentation, the challenge to generalize to unseen views remains unaddressed. Hence, we define a protocol for unseen view action segmentation where camera views for evaluating…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Emad Bahrami , Olga Zatsarynna , Gianpiero Francesca , Juergen Gall

Identifying independently moving objects is an essential task for dynamic scene understanding. However, traditional cameras used in dynamic scenes may suffer from motion blur or exposure artifacts due to their sampling principle. By…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Yi Zhou , Guillermo Gallego , Xiuyuan Lu , Siqi Liu , Shaojie Shen

Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Yuping He , Yifei Huang , Guo Chen , Lidong Lu , Baoqi Pei , Jilan Xu , Tong Lu , Yoichi Sato

Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Nan Yang , Julian Straub , Fan Zhang , Richard Newcombe , Jakob Engel , Lingni Ma

Egocentric action recognition is essential for healthcare and assistive technology that relies on egocentric cameras because it allows for the automatic and continuous monitoring of activities of daily living (ADLs) without requiring any…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Wiktor Mucha , Martin Kampel

Hand segmentation and fingertip detection play an indispensable role in hand gesture-based human-machine interaction systems. In this study, we propose a method to discriminate hand components and to locate fingertips in RGB-D images. The…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Duong Hai Nguyen , Tai Nhu Do , In-Seop Na , Soo-Hyung Kim

Inspired by the remarkable ability of the infant visual learning system, a recent study collected first-person images from children to analyze the `training data' that they receive. We conduct a follow-up study that investigates two…

Computer Vision and Pattern Recognition · Computer Science 2019-06-05 Satoshi Tsutsui , Dian Zhi , Md Alimoor Reza , David Crandall , Chen Yu

Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-08-17 Tejo Chalasani , Jan Ondrej , Aljosa Smolic

This paper presents a new method to describe spatio-temporal relations between objects and hands, to recognize both interactions and activities within video demonstrations of manual tasks. The approach exploits Scene Graphs to extract key…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Elena Merlo , Marta Lagomarsino , Edoardo Lamon , Arash Ajoudani

Introduction: Hand function is a central determinant of independence after stroke. Measuring hand use in the home environment is necessary to evaluate the impact of new interventions, and calls for novel wearable technologies. Egocentric…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Meng-Fen Tsai , Rosalie H. Wang , Jośe Zariffa

The possibility of sharing one's point of view makes use of wearable cameras compelling. These videos are often long, boring and coupled with extreme shake, as the camera is worn on a moving person. Fast forwarding (i.e. frame sampling) is…

Computer Vision and Pattern Recognition · Computer Science 2017-01-13 Tavi Halperin , Yair Poleg , Chetan Arora , Shmuel Peleg

Among prerequisites for a synthetic agent to interact with dynamic scenes, the ability to identify independently moving objects is specifically important. From an application perspective, nevertheless, standard cameras may deteriorate…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Xiuyuan Lu , Yi Zhou , Shaojie Shen

We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to…

Computer Vision and Pattern Recognition · Computer Science 2016-03-23 Cheng-Sheng Chan , Shou-Zhong Chen , Pei-Xuan Xie , Chiung-Chih Chang , Min Sun

The goal of this paper is to discover, segment, and track independently moving objects in complex visual scenes. Previous approaches have explored the use of optical flow for motion segmentation, leading to imperfect predictions due to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Junyu Xie , Weidi Xie , Andrew Zisserman

Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. However, adoption has been limited because of tracking inaccuracies, incomplete coverage of motions, low framerate, complex camera setups, and…

Computer Vision and Pattern Recognition · Computer Science 2016-02-15 Srinath Sridhar , Franziska Mueller , Antti Oulasvirta , Christian Theobalt

We address the challenging task of detecting the precise moment when hands make contact with objects in egocentric videos. This frame-level detection is crucial for augmented reality, human-computer interaction, assistive technologies, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Huy Anh Nguyen , Feras Dayoub , Minh Hoai
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