Related papers: Left/Right Hand Segmentation in Egocentric Videos
We investigate a new problem of detecting hands and recognizing their physical contact state in unconstrained conditions. This is a challenging inference task given the need to reason beyond the local appearance of hands. The lack of…
Human actions in egocentric videos are often hand-object interactions composed from a verb (performed by the hand) applied to an object. Despite their extensive scaling up, egocentric datasets still face two limitations - sparsity of action…
Egocentric manipulation videos are highly challenging due to severe occlusions during interactions and frequent object entries and exits from the camera view as the person moves. Current methods typically focus on recovering either hand or…
A major stumbling block to progress in understanding basic human interactions, such as getting out of bed or opening a refrigerator, is lack of good training data. Most past efforts have gathered this data explicitly: starting with a…
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…
Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose…
In this paper, we address the problem of forecasting the trajectory of an egocentric camera wearer (ego-person) in crowded spaces. The trajectory forecasting ability learned from the data of different camera wearers walking around in the…
The remarkable technological advance in well-equipped wearable devices is pushing an increasing production of long first-person videos. However, since most of these videos have long and tedious parts, they are forgotten or never seen.…
The availability and use of egocentric data are rapidly increasing due to the growing use of wearable cameras. Our aim is to study the effect (positive, neutral or negative) of egocentric images or events on an observer. Given egocentric…
In this report, we present our approach to the EPIC-KITCHENS VISOR Hand Object Segmentation Challenge, which focuses on the estimation of the relation between the hands and the objects given a single frame as input. The EPIC-KITCHENS VISOR…
Unwanted camera occlusions, such as debris, dust, rain-drops, and snow, can severely degrade the performance of computer-vision systems. Dynamic occlusions are particularly challenging because of the continuously changing pattern. Existing…
Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual…
Neural networks are a powerful framework for foreground segmentation in video acquired by static cameras, segmenting moving objects from the background in a robust way in various challenging scenarios. The premier methods are those based on…
In this paper, we investigate the problem of anticipating future dynamics, particularly the future location of other vehicles and pedestrians, in the view of a moving vehicle. We approach two fundamental challenges: (1) the partial…
As mixed reality is gaining increased momentum, the development of effective and efficient solutions to egocentric hand segmentation is becoming critical. Traditional segmentation techniques typically follow a one-shot approach, where the…
Hand motion capture has been an active research topic in recent years, following the success of full-body pose tracking. Despite similarities, hand tracking proves to be more challenging, characterized by a higher dimensionality, severe…
This paper addresses the daily challenges encountered by visually impaired individuals, such as limited access to information, navigation difficulties, and barriers to social interaction. To alleviate these challenges, we introduce a novel…
While egocentric cameras like GoPro are gaining popularity, the videos they capture are long, boring, and difficult to watch from start to end. Fast forwarding (i.e. frame sampling) is a natural choice for faster video browsing. However,…
Existing deep learning based unsupervised video object segmentation methods still rely on ground-truth segmentation masks to train. Unsupervised in this context only means that no annotated frames are used during inference. As obtaining…
When we watch a video, in which human hands manipulate objects, these hands may obscure some parts of those objects. We are willing to make clear how the objects are manipulated by making the image of hands semi-transparent, and showing the…