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The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are…

Computer Science and Game Theory · Computer Science 2022-04-21 Yansong Gao , Jie Zhang

Apart from the principles and methodologies inherited from Economics and Game Theory, the studies in Algorithmic Mechanism Design typically employ the worst-case analysis and approximation schemes of Theoretical Computer Science. For…

Computer Science and Game Theory · Computer Science 2017-12-15 Jie Zhang

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

Computer Science and Game Theory · Computer Science 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

We consider the classical machine scheduling, where $n$ jobs need to be scheduled on $m$ machines, and where job $j$ scheduled on machine $i$ contributes $p_{i,j}\in \mathbb{R}$ to the load of machine $i$, with the goal of minimizing the…

Computer Science and Game Theory · Computer Science 2020-09-09 Cong Chen , Paul Giessler , Akaki Mamageishvili , Matus Mihalak , Paolo Penna

We study the problem of truthfully scheduling $m$ tasks to $n$ selfish unrelated machines, under the objective of makespan minimization, as was introduced in the seminal work of Nisan and Ronen [STOC'99]. Closing the current gap of…

Computer Science and Game Theory · Computer Science 2020-07-08 Yiannis Giannakopoulos , Alexander Hammerl , Diogo Poças

We consider the minimum makespan problem for $n$ tasks and two unrelated parallel selfish machines. Let $R_n$ be the best approximation ratio of randomized monotone scale-free algorithms. This class contains the most efficient algorithms…

Optimization and Control · Mathematics 2019-09-26 Olga Kuryatnikova , Juan C. Vera

We present and discuss general techniques for proving inapproximability results for truthful mechanisms. We make use of these techniques to prove lower bounds on the approximability of several non-utilitarian multi-parameter problems. In…

Computer Science and Game Theory · Computer Science 2017-02-16 Ahuva Mu'alem , Michael Schapira

In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the…

Data Structures and Algorithms · Computer Science 2011-01-07 Johanne Cohen , Christoph Durr , Nguyen Kim Thang

We study the scheduling problem on unrelated machines in the mechanism design setting. This problem was proposed and studied in the seminal paper (Nisan and Ronen 1999), where they gave a 1.75-approximation randomized truthful mechanism for…

Data Structures and Algorithms · Computer Science 2008-02-21 Pinyan Lu , Changyuan Yu

Many algorithms that are originally designed without explicitly considering incentive properties are later combined with simple pricing rules and used as mechanisms. The resulting mechanisms are often natural and simple to understand. But…

Computer Science and Game Theory · Computer Science 2015-12-01 Paul Dütting , Thomas Kesselheim , Éva Tardos

We present new coordination mechanisms for scheduling selfish jobs on $m$ unrelated machines. A coordination mechanism aims to mitigate the impact of selfishness of jobs on the efficiency of schedules by defining a local scheduling policy…

Computer Science and Game Theory · Computer Science 2011-07-12 Ioannis Caragiannis

We study the problem of approximate social welfare maximization (without money) in one-sided matching problems when agents have unrestricted cardinal preferences over a finite set of items. Random priority is a very well-known…

Computer Science and Game Theory · Computer Science 2014-05-07 Aris Filos-Ratsikas , Søren Kristoffer Stiil Frederiksen , Jie Zhang

We consider the classic problem of scheduling jobs on unrelated machines so as to minimize the weighted sum of completion times. Recently, for a small constant $\varepsilon >0 $, Bansal et al. gave a $(3/2-\varepsilon)$-approximation…

Data Structures and Algorithms · Computer Science 2017-03-16 Christos Kalaitzis , Ola Svensson , Jakub Tarnawski

In the problem called single resource constraint scheduling, we are given $m$ identical machines and a set of jobs, each needing one machine to be processed as well as a share of a limited renewable resource $R$. A schedule of these jobs is…

Data Structures and Algorithms · Computer Science 2021-07-06 Klaus Jansen , Malin Rau

We study the makespan minimization problem with unrelated selfish machines under the assumption that job sizes are stochastic. We design simple truthful mechanisms that under various distributional assumptions provide constant and…

Computer Science and Game Theory · Computer Science 2013-05-06 Shuchi Chawla , Jason D. Hartline , David Malec , Balasubramanian Sivan

We present a unified framework for designing deterministic monotone polynomial time approximation schemes (PTAS's) for a wide class of scheduling problems on uniformly related machines. This class includes (among others) minimizing the…

Data Structures and Algorithms · Computer Science 2015-03-20 Leah Epstein , Asaf Levin , Rob van Stee

The problem of scheduling unrelated machines by a truthful mechanism to minimize the makespan was introduced in the seminal "Algorithmic Mechanism Design" paper by Nisan and Ronen. Nisan and Ronen showed that there is a truthful mechanism…

Computer Science and Game Theory · Computer Science 2020-11-17 Shahar Dobzinski , Ariel Shaulker

For job scheduling systems, where jobs require some amount of processing and then leave the system, it is natural for each user to provide an estimate of their job's time requirement in order to aid the scheduler. However, if there is no…

Computer Science and Game Theory · Computer Science 2022-02-14 Isaac Grosof , Michael Mitzenmacher

We design a Copula-based generic randomized truthful mechanism for scheduling on two unrelated machines with approximation ratio within $[1.5852, 1.58606]$, offering an improved upper bound for the two-machine case. Moreover, we provide an…

Computer Science and Game Theory · Computer Science 2013-06-18 Xujin Chen , Donglei Du , Luis F. Zuluaga

Parallel machine scheduling has been extensively studied in the past decades, with applications ranging from production planning to job processing in large computing clusters. In this work we study some of these fundamental optimization…

Data Structures and Algorithms · Computer Science 2015-09-08 Yael Mordechai
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