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Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…

Logic in Computer Science · Computer Science 2015-11-20 André Platzer

Reinforcement learning (RL) has demonstrated notable success in post-training large language models (LLMs) as agents for tasks such as computer use, tool calling, and coding. However, exploration remains a central challenge in RL for LLM…

Machine Learning · Computer Science 2026-03-03 Andrew Szot , Michael Kirchhof , Omar Attia , Alexander Toshev

There has been considerable work on reasoning about the strategic ability of agents under imperfect information. However, existing logics such as Probabilistic Strategy Logic are unable to express properties relating to information…

Artificial Intelligence · Computer Science 2025-01-07 Chunyan Mu , Nima Motamed , Natasha Alechina , Brian Logan

This paper presents a comprehensive survey of the current status and opportunities for Large Language Models (LLMs) in strategic reasoning, a sophisticated form of reasoning that necessitates understanding and predicting adversary actions…

Computation and Language · Computer Science 2024-04-02 Yadong Zhang , Shaoguang Mao , Tao Ge , Xun Wang , Adrian de Wynter , Yan Xia , Wenshan Wu , Ting Song , Man Lan , Furu Wei

PRholog is an experimental extension of logic programming with strategic conditional transformation rules, combining Prolog with Rholog calculus. The rules perform nondeterministic transformations on hedges. Queries may have several results…

Programming Languages · Computer Science 2010-01-26 Besik Dundua , Temur Kutsia , Mircea Marin

In multi-agent system design, a crucial aspect is to ensure robustness, meaning that for a coalition of agents A, small violations of adversarial assumptions only lead to small violations of A's goals. In this paper we introduce a logical…

Logic in Computer Science · Computer Science 2023-07-21 Aniello Murano , Daniel Neider , Martin Zimmermann

Computing equilibria of games is a central task in computer science. A large number of results are known for \emph{Nash equilibrium} (NE). However, these can be adopted only when coalitions are not an issue. When instead agents can form…

Computer Science and Game Theory · Computer Science 2017-11-20 Nicola Gatti , Marco Rocco , Tuomas Sandholm

This paper presents an extension of temporal epistemic logic with operators that quantify over agent strategies. Unlike previous work on alternating temporal epistemic logic, the semantics works with systems whose states explicitly encode…

Logic in Computer Science · Computer Science 2018-07-13 Xiaowei Huang , Ron van der Meyden

We consider the setting of stochastic multiagent systems modelled as stochastic multiplayer games and formulate an automated verification framework for quantifying and reasoning about agents' trust. To capture human trust, we work with a…

Logic in Computer Science · Computer Science 2019-05-17 Xiaowei Huang , Marta Kwiatkowska , Maciej Olejnik

SEAL is a static analyser for the verification of programs that manipulate unbounded linked data structures. It is based on separation logic to represent abstract memory states and, unlike other separation-logic-based approaches, it employs…

Software Engineering · Computer Science 2026-02-09 Tomáš Brablec , Tomáš Dacík , Tomáš Vojnar

Higher-Order Fixpoint Logic (HFL) is a hybrid of the simply typed \lambda-calculus and the modal \lambda-calculus. This makes it a highly expressive temporal logic that is capable of expressing various interesting correctness properties of…

Logic in Computer Science · Computer Science 2015-07-01 Roland Axelsson , Martin Lange , Rafal Somla

Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Giuseppe Perelli , Michael Wooldridge

Nowadays, numerous services based on large-scale distributed systems have been developed to boost the convenience of human life. On the other side, it becomes a significant challenge to ensure the correctness and properties of these systems…

Logic in Computer Science · Computer Science 2020-07-28 Yepeng Ding , Hiroyuki Sato

ATL is a temporal logic geared towards the specification and verification of properties in multi-agents systems. It allows to reason on the existence of strategies for coalitions of agents in order to enforce a given property. In this…

Logic in Computer Science · Computer Science 2015-07-01 Francois Laroussinie , Nicolas Markey , Ghassan Oreiby

This paper provides a model theoretic semantics to feature terms augmented with set descriptions. We provide constraints to specify HPSG style set descriptions, fixed cardinality set descriptions, set-membership constraints, restricted…

cmp-lg · Computer Science 2008-02-03 Suresh Manandhar

Strategy Logic with imperfect information (SLiR) is a very expressive logic designed to express complex properties of strategic abilities in distributed systems. Previous work on SLiR focused on finite systems, and showed that the…

Logic in Computer Science · Computer Science 2020-07-31 Bastien Maubert , Aniello Murano , Olivier Serre

As learned control policies become increasingly common in autonomous systems, there is increasing need to ensure that they are interpretable and can be checked by human stakeholders. Formal specifications have been proposed as ways to…

Human-Computer Interaction · Computer Science 2024-07-04 Isabelle Hurley , Rohan Paleja , Ashley Suh , Jaime D. Peña , Ho Chit Siu

Formal learning theory formalizes the process of inferring a general result from examples, as in the case of inferring grammars from sentences when learning a language. Although empirical evidence suggests that children can learn a language…

Logic in Computer Science · Computer Science 2019-09-19 Alexandru Baltag , Dazhu Li , Mina Young Pedersen

In rational verification, the aim is to verify which temporal logic properties will obtain in a multi-agent system, under the assumption that agents ("players") in the system choose strategies for acting that form a game theoretic…

Computer Science and Game Theory · Computer Science 2023-01-18 Julian Gutierrez , Szymon Kowara , Sarit Kraus , Thomas Steeples , Michael Wooldridge

Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…

Computer Science and Game Theory · Computer Science 2026-05-27 Senthil Rajasekaran , Moshe Y. Vardi