English

Multi-Player Games with LDL Goals over Finite Traces

Logic in Computer Science 2020-08-14 v1 Artificial Intelligence Computer Science and Game Theory Multiagent Systems

Abstract

Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in multi-player games with goals/objectives expressed using logics based on LDLf. This study builds upon a generalisation of Boolean games, a logic-based game model of multi-agent systems where players have goals succinctly represented in a logical way. Because LDLf goals are considered, in the settings we study -- Reactive Modules games and iterated Boolean games with goals over finite traces -- players' goals can be defined to be regular properties while achieved in a finite, but arbitrarily large, trace. In particular, using alternating automata, the paper investigates automata-theoretic approaches to the characterisation and verification of (pure strategy Nash) equilibria, shows that the set of Nash equilibria in multi-player games with LDLf objectives is regular, and provides complexity results for the associated automata constructions.

Keywords

Cite

@article{arxiv.2008.05647,
  title  = {Multi-Player Games with LDL Goals over Finite Traces},
  author = {Julian Gutierrez and Giuseppe Perelli and Michael Wooldridge},
  journal= {arXiv preprint arXiv:2008.05647},
  year   = {2020}
}
R2 v1 2026-06-23T17:49:25.435Z