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I present the most fundamental features of an implemented system designed to manipulate representations of regular languages. The system is structured into two layers, allowing regular languages to be represented in an increasingly compact,…

Formal Languages and Automata Theory · Computer Science 2025-09-24 Baudouin Le Charlier

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph…

Artificial Intelligence · Computer Science 2021-11-23 Cameron Browne , Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

Artificial Intelligence · Computer Science 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Boggle logic puzzles are based on the popular word game Boggle, where you are given list of words, and your goal is to recreate a Boggle board. In this paper we give an overview of known results and then propose a number of problems related…

History and Overview · Mathematics 2015-06-16 Jonathan Needleman

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

Combinatorics · Mathematics 2014-05-19 Kevin Buzzard , Michael Ciere

We present a method to simplify expressions in the context of an equational theory. The basic ideas and concepts of the method have been presented previously elsewhere but here we tackle the difficult task of making it efficient in…

Logic in Computer Science · Computer Science 2020-03-16 Baudouin Le Charlier

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

Human-Computer Interaction · Computer Science 2022-08-02 Maxim Mozgovoy , Marina Purgina

We consider some questions about formal languages that arise when inverses of letters, words and languages are defined. The reduced representation of a language over the free monoid is its unique equivalent representation in the free group.…

Formal Languages and Automata Theory · Computer Science 2009-10-26 Thomas Ang , Giovanni Pighizzini , Narad Rampersad , Jeffrey Shallit

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Context-free grammar simplification is a subject of high importance in computer language processing technology as well as in formal language theory. This paper presents a formalization, using the Coq proof assistant, of the fact that…

Formal Languages and Automata Theory · Computer Science 2015-10-19 Marcus V. M. Ramos , Ruy J. G. B. de Queiroz

Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…

Computation and Language · Computer Science 2018-10-10 Judy Hanwen Shen , Matthias Hofer , Bjarke Felbo , Roger Levy

This paper provides a geometric characterization of subclasses of the regular languages. We use finite model theory to characterize objects like strings and trees as relational structures. Logical statements meeting certain criteria over…

Formal Languages and Automata Theory · Computer Science 2019-08-23 Jonathan Rawski

In this paper we survey the computational time complexity of assorted simple stochastic game problems, and we give an overview of the best known algorithms associated with each problem.

Computational Complexity · Computer Science 2007-05-23 Jonas Dieckelmann

Formal languages are sets of strings of symbols described by a set of rules specific to them. In this note, we discuss a certain class of formal languages, called regular languages, and put forward some elementary results. The properties of…

Formal Languages and Automata Theory · Computer Science 2020-05-22 Aalok Thakkar

Most scripting languages nowadays use regex pattern-matching libraries. These regex libraries borrow the syntax of regular expressions, but have an informal semantics that is different from the semantics of regular expressions, removing the…

Formal Languages and Automata Theory · Computer Science 2014-02-17 Sérgio Medeiros , Fabio Mascarenhas , Roberto Ierusalimschy

We study regular expressions that use variables, or parameters, which are interpreted as alphabet letters. We consider two classes of languages denoted by such expressions: under the possibility semantics, a word belongs to the language if…

Formal Languages and Automata Theory · Computer Science 2015-03-19 Pablo Barceló , Leonid Libkin , Juan Reutter

We define a notion of randomness for individual and collections of formal languages based on automatic martingales acting on sequences of words from some underlying domain. An automatic martingale bets if the incoming word belongs to the…

Formal Languages and Automata Theory · Computer Science 2018-02-20 Birzhan Moldagaliyev

Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…

Logic in Computer Science · Computer Science 2015-08-06 Keehang Kwon

The system PL permits the translation of abstract proofs of program correctness into programs in a variety of programming languages. A programming language satisfying certain axioms may be the target of such a translation. The system PL…

Software Engineering · Computer Science 2007-05-23 David A. Plaisted