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Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…
This research informs the means to develop an e-commerce strategy for web based tourism promotion of hotels located in developing countries. The study explored the aspects related to the use of information systems in web based tourism…
Understanding learners' understanding is a key requirement for an efficient design of teaching situations and learning environments, be they digital or not. This keynote outlines the modeling framework cK\cent (conception, knowing, concept)…
Interest in developing and deploying E-commerce systems has grown greatly over the past few years, leading to a major shortage of qualified developers. This paper describes the development of a graduate course in E-commerce education that…
Our aim is to propose a collaborative methodological approach centred on learners and based on the Web 2.0 tools in order to make E-learning 2.0. It is based on a process consisting of four iterative steps which are: grouping,…
Educational process data, i.e., logs of detailed student activities in computerized or online learning platforms, has the potential to offer deep insights into how students learn. One can use process data for many downstream tasks such as…
Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…
Identifying drawbacks or insufficiencies in terms of safety is important also in early development stages of safety critical systems. In industry, development artefacts such as components or units, are often reused from existing artefacts…
An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
The aim of this research is to design and implementation of cloud based learning environment for separate division of the university. The analysis of existing approaches to the construction of cloud based learning environments, the…
The proliferation of audiovisual and web content has created an increasing need for media accessibility education in various fields. However, accessibility remains a low priority in university curricula. This project explores the…
Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…
As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…
As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical…
ICT or Information and Communication Technology has pervaded the fields of education.In recent years the term e-learning has emerged as a result of the integration of ICT in the education fields. Following the application this technology…
The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…
MindCraft is a modern platform designed to revolutionize education in rural India by leveraging Artificial Intelligence (AI) to create personalized learning experiences, provide mentorship, and foster resource-sharing. In a country where…
Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…
Algorithmic thinking (AT) is a critical skill in today's digital society, and it is indispensable not only in computer science-related fields but also in everyday problem-solving. As a foundational component of digital education and…
In the Romanian penitentiary establishments and those of other European countries one talks about the formal and informal education. Since the correspondence education system, important steps have been made towards the e-learning didactics…