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Online learning is convenient for many learners; it gives them the possibility of learning without being restricted by attending a particular classroom at a specific time. While this exciting opportunity can let its users manage their life…
Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…
In the early stages of engineering design, it is essential to know how a product behaves, especially how it moves. As designers must keep adjusting the motion until it meets the intended requirements, this process is often repetitive and…
Like many other domains in Artificial Intelligence (AI), there are specific tasks in the field of AI in Education (AIEd) for which labels are scarce and expensive, such as predicting exam score or review correctness. A common way of…
The education system is getting diversified, challenged, and blended for the overwhelming advancement of disruptive technology. The core purpose of this chapter is to visualize the probable solutions of the modern education system using…
The primary objective is to emphasize the merits of active methodologies and cross-disciplinary curricula in Requirement Engineering. This direction promises a holistic and applied trajectory for Computer Engineering education, supported by…
We describe a co-design approach to design the online WebSoKeyTo used to design AAC. This co-design was carried out between a team of therapists and a team of human-computer interaction researchers. Our approach begins with the use and…
For a long time, it has been recognized that the software industry has a demand for students who are well grounded in design competencies and who are ready to contribute to a project with little additional training. In response to the…
Online controlled experimentation is widely adopted for evaluating new features in the rapid development cycle for web products and mobile applications. Measurement of the overall experiment sample is a common practice to quantify the…
Diversity-aware platform design is a paradigm that responds to the ethical challenges of existing social media platforms. Available platforms have been criticized for minimizing users' autonomy, marginalizing minorities, and exploiting…
The article discusses the quantitative assessment approach to the innovation of engineering system components. The validity of the approach is based on the expert appraisal of the university's electronic information educational environment…
Children's agency plays a critical role in shaping children's autonomy, participation, and well-being in their interactions with digital systems, particularly in emerging child-AI contexts. However, how designers currently understand and…
The objectives of this paper are to identify and analyse the extent to which the site is fulfilling all the user's requirements and needs. The related works comprise the history of interactive design and the benefits of user-centered…
Instant e-Teaching is a new concept that supplements e-Teaching and e-Learning environment in providing a full and comprehensive modern education styles. The e-Learning technology depicts the concept of enabling self-learning among students…
Web portals are being considered as excellent means for conducting teaching and learning activities electronically. The number of online services such as course enrollment, tutoring through online course materials, evaluation and even…
Building and maintaining production-grade ML-enabled components is a complex endeavor that goes beyond the current approach of academic education, focused on the optimization of ML model performance in the lab. In this paper, we present a…
This article has as its main objective to emphasize the importance that physical spaces and architecture should have for a correct pedagogical integration of the ICT, including in this concept all the current means of communication and, in…
-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…
Investigating child-computer interactions within their contexts is vital for designing technology that caters to children's needs. However, determining what aspects of context are relevant for designing child-centric technology remains a…