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This paper explores the integration of Artificial Intelligence (AI) in the design of interactive experiences for Cultural Heritage (CH). Previous studies indeed either miss to represent the specificity of the CH or mention possible tools…

Human-Computer Interaction · Computer Science 2025-09-09 Manuele Veggi

Twenty-First Century Education is a design of instructional culture that empowers learner-centered through the philosophy of "Less teaching but more learning". Due to the development of technology enhance learning in developing countries…

Computers and Society · Computer Science 2019-03-25 Nattaporn Thongsri , Liang Shen , Yukun Bao

Digital Engineering, the digital transformation of engineering to leverage digital technologies, is coming globally. This paper explores digital systems engineering, which aims at developing theory, methods, models, and tools to support the…

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

Prediction-oriented machine learning is becoming increasingly valuable to organizations, as it may drive applications in crucial business areas. However, decision-makers from companies across various industries are still largely reluctant…

Software Engineering · Computer Science 2023-06-22 Giacomo Welsch , Peter Kowalczyk

Agile methods in undergraduate courses have been explored in an effort to close the gap between industry and professional profiles. We have structured an Android application development course based on a tailored user-centered Agile process…

Computer-based learning platforms (CBLPs) have become a common medium in schools, transforming how students learn and interact with educational content. However, researchers still lack adequate tools to address the diverse set of challenges…

The aim of this paper is to describe a basic idea to introduce formal modeling in development and presentation of e-learning systems. By introducing formalism, reasoning on e-learning systems and processes through them can be more easily…

Computers and Society · Computer Science 2013-10-31 Gordana Rakic , Ljubomir Jerinic , Zoran Budimac , Mirjana Ivanovic

Artificial intelligence (AI) literacy is a rapidly growing research area and a critical addition to K-12 education. However, support for designing tools and curriculum to teach K-12 AI literacy is still limited. There is a need for…

Computers and Society · Computer Science 2020-09-23 Xiaofei Zhou , Jessica Van Brummelen , Phoebe Lin

The aim of this study is to construct and compose an instructional design in combinatorial learning, particularly in the concept of counting. A composed design is expected to optimize students' combinatorial-thinking skill. This research…

History and Overview · Mathematics 2021-04-02 I. R. Ihsan , N. Karjanto

Increasingly, courses on Empirical Software Engineering research methods are being offered in higher education institutes across the world, mostly at the M.Sc. and Ph.D. levels. While the need for such courses is evident and in line with…

Software Engineering · Computer Science 2025-03-17 Paris Avgeriou , Nauman bin Ali , Marcos Kalinowski , Daniel Mendez

The integration of Generative Artificial Intelligence (GenAI) in K-6 project-based art courses presents both opportunities and challenges for enhancing creativity, engagement, and group collaboration. This study introduces a four-phase…

Human-Computer Interaction · Computer Science 2025-06-23 Zhiqing Wang , Haoxiang Fan , Shiwei Wu , Qiaoyi Chen , Yongqi Liang , Zhenhui Peng

Since the education sector is associated with highly dynamic business environments which are controlled and maintained by information systems, recent technological advancements and the increasing pace of adopting artificial intelligence…

Computers and Society · Computer Science 2024-10-08 Mieczysław L. Owoc , Agnieszka Sawicka , Paweł Weichbroth

The large number of reasonably priced computers, Internet broadband connectivity and rich education content has created a global phenomenon by which information and communication technology (ICT) has used to remodel education. E-learning…

Computers and Society · Computer Science 2017-07-11 Ahmad Tasnim Siddiqui , Mehedi Masud

According to the characteristics of art, art education according to Bloom's classification, should take place at high and close to the level of creativity. E-learning related to the subject of art is different from ordinary E-learning. In…

Computers and Society · Computer Science 2021-10-11 Bahram Sadeghi Bigham , Mahboubeh Fannakhosrow , Aliakbar Safipour , Mostafa Jafari , Khadijeh Chenari

The e-learning is an advanced version of traditional education. It is defined as a way of learning by using the communication mechanisms of modern computer networks and multimedia, including voice, image, and graphics and mechanisms to…

Computers and Society · Computer Science 2020-10-13 Adnan Sharaf Ali Yousef Al-Absi , Ivelina Peneva , Krasimir Yordzhev

The rise of the Internet of Everything lifestyle in the last decade has had a significant impact on the increased emergence and adoption of online learning in almost all countries across the world. E-learning 3.0 is expected to become the…

Computers and Society · Computer Science 2022-04-28 Nirmalya Thakur , Isabella Hall , Chia Y. Han

Artificial intelligence (AI) is rapidly emerging as an enabling tool for solving various complex materials design problems. This paper aims to review recent advances in AI-driven materials-by-design and their applications to energetic…

Materials Science · Physics 2023-05-12 Joseph B. Choi , Phong C. H. Nguyen , Oishik Sen , H. S. Udaykumar , Stephen Baek

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

Computers and Society · Computer Science 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

In the article, proposed is a new e-learning information technology based on an ontology driven learning engine, which is matched with modern pedagogical technologies. With the help of proposed engine and developed question database we have…

Computers and Society · Computer Science 2017-10-18 Liskin Viacheslav , Syrota Sergiy
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