Related papers: Multimodal Game Bot Detection using User Behaviora…
Botnets could autonomously infect, propagate, communicate and coordinate with other members in the botnet, enabling cybercriminals to exploit the cumulative computing and bandwidth of its bots to facilitate cybercrime. Traditional detection…
In today's world, with the rise of numerous social platforms, it has become relatively easy for anyone to spread false information and lure people into traps. Fraudulent schemes and traps are growing rapidly in the investment world. Due to…
Online gambling platforms have transformed the gambling landscape, offering unprecedented accessibility and personalized experiences. However, these same characteristics have increased the risk of gambling-related harm, affecting…
Social bots have emerged over the last decade, initially creating a nuisance while more recently used to intimidate journalists, sway electoral events, and aggravate existing social fissures. This social threat has spawned a bot detection…
The rapid progress in technology innovation usage and distribution has increased in the last decade. The rapid growth of the Internet of Things (IoT) systems worldwide has increased network security challenges created by malicious third…
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what…
Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is…
Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…
With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…
The statistical concept of Gambler's Ruin suggests that gambling has a large amount of risk. Nevertheless, gambling at casinos and gambling on the Internet are both hugely popular activities. In recent years, both prospect theory and…
Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…
The unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate…
The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…
Applications of blockchain technologies got a lot of attention in recent years. They exceed beyond exchanging value and being a substitute for fiat money and traditional banking system. Nevertheless, being able to exchange value on a…
This study presents a review of research on social media bot detection. Social media bots are used by political and criminal actors for mass distribution of political messages, as well as rumors, conspiracy theories, and other forms of…
We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…
The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately…
We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…
Online multiplayer games like League of Legends, Counter Strike, and Skribbl.io create experiences through community interactions. Providing players with the ability to interact with each other through multiple modes also opens a Pandora…
Botnet as it is popularly called became fashionable in recent times owing to it embedded force on network servers. Botnet has an exponential growth of about 170, 000 within network server and client infrastructures per day. The networking…