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Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

Diffusion models have shown great promise for image generation, beating GANs in terms of generation diversity, with comparable image quality. However, their application to 3D shapes has been limited to point or voxel representations that…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Gimin Nam , Mariem Khlifi , Andrew Rodriguez , Alberto Tono , Linqi Zhou , Paul Guerrero

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Brian Chao , Hung-Yu Tseng , Lorenzo Porzi , Chen Gao , Tuotuo Li , Qinbo Li , Ayush Saraf , Jia-Bin Huang , Johannes Kopf , Gordon Wetzstein , Changil Kim

In this work, we tackle the problem of real-world fluid animation from a still image. The key of our system is a surface-based layered representation deriving from video decomposition, where the scene is decoupled into a surface fluid layer…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Siming Fan , Jingtan Piao , Chen Qian , Kwan-Yee Lin , Hongsheng Li

Triangulation graph staining is sufficient for planar graph staining. This article will focus on triangulation and the nature of the color change channel of the staining tool. By construction, the four colors of the vertex are converted…

General Mathematics · Mathematics 2019-01-28 Rundong Gan

The surface reconstruction problem from sets of planar parallel slices representing cross sections through 3D objects is presented. The final result of surface reconstruction is always based on the correct estimation of the structure of the…

Graphics · Computer Science 2023-01-05 Radek Svitak , Vaclav Skala

We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we introduce a subtle yet impactful modification of the loss…

In this paper we introduce flat grafting as a deformation of quadratic differentials on a surface of finite type that is analogous to the grafting map on hyperbolic surfaces. Flat grafting maps are generic in the strata structure and…

Geometric Topology · Mathematics 2018-03-28 Ser-Wei Fu

We present a pipeline for printing interactive and always-on magnetophoretic displays using affordable Fused Deposition Modeling (FDM) 3D printers. Using our pipeline, an end-user can convert the surface of a 3D shape into a matrix of…

Human-Computer Interaction · Computer Science 2023-08-15 Zeyu Yan , Hsuanling Lee , Liang He , Huaishu Peng

The surface properties of a substrate are among the most important parameters in the printing technology of functional materials, determining not only the printing resolution but also the stability of the printed features. This paper…

Applied Physics · Physics 2019-03-26 Aleksander Matavž , Vid Bobnar , Barbara Malič

We present InstantSticker, a disentangled reconstruction pipeline based on Image-Based Lighting (IBL), which focuses on highly realistic decal blending, simulates stickers attached to the reconstructed surface, and allows for instant…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yi Zhang , Xiaoyang Huang , Yishun Dou , Yue Shi , Rui Shi , Ye Chen , Bingbing Ni , Wenjun Zhang

We demonstrate three-dimensional (3-D) nanoimprint lithography using master samples initially structured by two-photon lithography. Complex geometries like micro prisms, micro parabolic concentrators, micro lenses and other micrometer sized…

Mesoscale and Nanoscale Physics · Physics 2017-02-15 Rebecca Saive , Colton R. Bukowsky , Harry A. Atwater

Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Foivos Paraperas Papantoniou , Alexandros Lattas , Stylianos Moschoglou , Stefanos Zafeiriou

We propose a novel 3D shape parameterization by surface patches, that are oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail on local patches, we learn a patch dictionary that identifies principal surface…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Kripasindhu Sarkar , Kiran Varanasi , Didier Stricker

Synthesizing novel 3D models that resemble the input example has long been pursued by graphics artists and machine learning researchers. In this paper, we present Sin3DM, a diffusion model that learns the internal patch distribution from a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Rundi Wu , Ruoshi Liu , Carl Vondrick , Changxi Zheng

In this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These include various effects that change the surface appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Andrei-Timotei Ardelean , Tim Weyrich

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Minghao Guo , Bohan Wang , Kaiming He , Wojciech Matusik

In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field rendering and reconstruction, given its flexibility and…

Graphics · Computer Science 2026-03-05 Sébastien Speierer , Adrian Jarabo

We report on suspended single-layer graphene deposition by a transfer-printing approach based on polydimethylsiloxane stamps. The transfer printing method allows the exfoliation of graphite flakes from a bulk graphite sample and their…

Mesoscale and Nanoscale Physics · Physics 2015-05-28 Sarah Goler , Vincenzo Piazza , Stefano Roddaro , Vittorio Pellegrini , Fabio Beltram , Pasqualantonio Pingue
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