Related papers: Unique reconstruction threshold for random jigsaw …
Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem…
$Q_{n,p}$, the random subgraph of the $n$-vertex hypercube $Q_n$, is obtained by independently retaining each edge of $Q_n$ with probability $p$. We give precise values for the cover time of $Q_{n,p}$ above the connectivity threshold.
The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random $d$-uniform hypergraph from its…
Puzzle solving is a combinatorial challenge due to the difficulty of matching adjacent pieces. Instead, we infer a mental image from all pieces, which a given piece can then be matched against avoiding the combinatorial explosion.…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
Let $A$ be a random $m\times n$ matrix over the finite field $F_q$ with precisely $k$ non-zero entries per row and let $y\in F_q^m$ be a random vector chosen independently of $A$. We identify the threshold $m/n$ up to which the linear…
A rainbow stacking of $r$-edge-colorings $\chi_1, \ldots, \chi_m$ of the complete graph on $n$ vertices is a way of superimposing $\chi_1, \ldots, \chi_m$ so that no edges of the same color are superimposed on each other. We determine a…
Graph reconstruction can efficiently detect the underlying topology of massive networks such as the Internet. Given a query oracle and a set of nodes, the goal is to obtain the edge set by performing as few queries as possible. An algorithm…
A growing random graph is constructed by successively sampling without replacement an element from the pool of virtual vertices and edges. At start of the process the pool contains $N$ virtual vertices and no edges. Each time a vertex is…
Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…
In this paper, we study orthogonal colourings of random geometric graphs. Two colourings of a graph are orthogonal if they have the property that when two vertices receive the same colour in one colouring, then those vertices receive…
An unconstrained crossword puzzle is a generalization of the constrained crossword problem. In this problem, only the word vocabulary, and optionally the grid dimensions are known. Hence, it not only requires the algorithm to determine the…
A random intersection graph is constructed by independently assigning a subset of a given set of objects $W,$ to each vertex of the vertex set $V$ of a simple graph $G.$ There is an edge between two vertices of $V,$ iff their respective…
We study the problem of constructing a (near) random proper $q$-colouring of a simple k-uniform hypergraph with n vertices and maximum degree \Delta. (Proper in that no edge is mono-coloured and simple in that two edges have maximum…
We analyse the jigsaw percolation process, which may be seen as a measure of whether two graphs on the same vertex set are `jointly connected'. Bollob\'as, Riordan, Slivken and Smith proved that when the two graphs are independent binomial…
We introduce and study the model of simply generated non-crossing partitions, which are, roughly speaking, chosen at random according to a sequence of weights. This framework encompasses the particular case of uniform non-crossing…
The Number Rotation Puzzle (NRP) is a combination puzzle in which the goal is to rearrange a scrambled rectangular grid of numbers back into order via moves that consist of rotating square blocks of numbers of fixed size. Over all possible…
Automatic assembly of apictorial jigsaw puzzles presents a classic curve matching problem, fundamentally challenged by discrete and noisy contour data obtained from digitization. Conventional smoothing methods, which are required to process…
We introduce the random graph $\mathcal{P}(n,q)$ which results from taking the union of two paths of length $n\geq 1$, where the vertices of one of the paths have been relabelled according to a Mallows permutation with parameter $0<q(n)\leq…
We propose a novel mathematical framework to address the problem of automatically solving large jigsaw puzzles. This problem assumes a large image, which is cut into equal square pieces that are arbitrarily rotated and shuffled, and asks to…