Related papers: Unique reconstruction threshold for random jigsaw …
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the…
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
A triangulation of a surface is irreducible if there is no edge whose contraction produces another triangulation of the surface. In this work we propose an algorithm that constructs the set of irreducible triangulations of any surface with…
We consider a class of random graphs, called random brushes, which are constructed by adding linear graphs of random lengths to the vertices of Z^d viewed as a graph. We prove that for d=2 all random brushes have spectral dimension d_s=2.…
The jigsaw percolation process, introduced by Brummitt, Chatterjee, Dey and Sivakoff, was inspired by a group of people collectively solving a puzzle. It can also be seen as a measure of whether two graphs on a common vertex set are…
We derive a combinatorial equilibrium for bounded juggling patterns with a random, $q$-geometric throw distribution. The dynamics are analyzed via rook placements on staircase Ferrers boards, which leads to a steady-state distribution…
The random reversal graph offers new perspectives, allowing to study the connectivity of genomes as well as their most likely distance as a function of the reversal rate. Our main result shows that the structure of the random reversal graph…
We show arithmetic triplets of Gaussian squares are in 3-to-1 correspondence with Pythagorean triples thereof. This correspondence would transform a solution to the Magic Square of Squares puzzle into a larger structure of perfect Gaussian…
Let $X_1,X_2,\ldots,X_n$ be chosen independently and uniformly at random from the unit $d$-dimensional cube $[0,1]^d$. Let $r$ be given and let $\cal X=\{X_1,X_2,\ldots,X_n\}$. The random geometric graph $G=G_{\cal X,r}$ has vertex set…
Uniqueness of solution is proved for any ptychographic scheme with a random masks under a minimum overlap condition and local geometric convergence analysis is given for the alternating projection (AP) and Douglas-Rachford (DR) algorithms.…
Consider the following hat guessing game: $n$ players are placed on $n$ vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but…
We develop a new approach for approximating large independent sets when the input graph is a one-sided spectral expander - that is, the uniform random walk matrix of the graph has its second eigenvalue bounded away from 1. Consequently, we…
A composition of a nonnegative integer (n) is a sequence of positive integers whose sum is (n). A composition is palindromic if it is unchanged when its terms are read in reverse order. We provide a generating function for the number of…
Consider a class of decomposable combinatorial structures, using different types of atoms $\Atoms = \{\At_1,\ldots ,\At_{|{\Atoms}|}\}$. We address the random generation of such structures with respect to a size $n$ and a targeted…
In this survey we describe a recently-developed technique for bounding the number (and controlling the typical structure) of finite objects with forbidden substructures. This technique exploits a subtle clustering phenomenon exhibited by…
Rejection sampling is a popular method used to generate numbers that follow some given distribution. We study the use of this method to generate random numbers in the unit interval from increasing probability density functions. We focus on…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
We study the uniqueness and accuracy of the numerical solution of the problem of reconstruction of the shape and trajectory of a reflecting obstacle moving in an inhomogeneous medium from travel times, start and end points, and initial…