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Related papers: Text writing in the air

200 papers

Recent CLIP-guided 3D optimization methods, such as DreamFields and PureCLIPNeRF, have achieved impressive results in zero-shot text-to-3D synthesis. However, due to scratch training and random initialization without prior knowledge, these…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Jiale Xu , Xintao Wang , Weihao Cheng , Yan-Pei Cao , Ying Shan , Xiaohu Qie , Shenghua Gao

Aiming at automatic, convenient and non-instrusive motion capture, this paper presents a new generation markerless motion capture technique, the FlyCap system, to capture surface motions of moving characters using multiple autonomous flying…

Computer Vision and Pattern Recognition · Computer Science 2016-11-30 Lan Xu , Lu Fang , Wei Cheng , Kaiwen Guo , Guyue Zhou , Qionghai Dai , Yebin Liu

We present Speakerly, a new real-time voice-based writing assistance system that helps users with text composition across various use cases such as emails, instant messages, and notes. The user can interact with the system through…

Computation and Language · Computer Science 2023-10-26 Dhruv Kumar , Vipul Raheja , Alice Kaiser-Schatzlein , Robyn Perry , Apurva Joshi , Justin Hugues-Nuger , Samuel Lou , Navid Chowdhury

$\textbf{Goal:}$ This study investigates the feasibility of monocular 2D markerless motion capture (MMC) using a single smartphone to measure jump height, velocity, flight time, contact time, and range of motion (ROM) during motor tasks.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Timilehin B. Aderinola , Hananeh Younesian , Cathy Goulding , Darragh Whelan , Brian Caulfield , Georgiana Ifrim

With the advent of digital optical scanners, a lot of paper-based books, textbooks, magazines, articles, and documents are being transformed into an electronic version that can be manipulated by a computer. For this purpose, OCR, short for…

Computation and Language · Computer Science 2012-04-03 Youssef Bassil , Mohammad Alwani

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

Over the past decade, machine learning methods have given us driverless cars, voice recognition, effective web search, and a much better understanding of the human genome. Machine learning is so common today that it is used dozens of times…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Omer Aydin

On-screen keyboard eye-typing systems are limited due to the lack of predictive text and user-centred approaches, resulting in low text entry rates and frequent recalibration. This work proposes integrating the prediction by partial…

Human-Computer Interaction · Computer Science 2024-10-14 Hrushikesh Etikikota , Yogesh Kumar Meena

Text revision refers to a family of natural language generation tasks, where the source and target sequences share moderate resemblance in surface form but differentiate in attributes, such as text formality and simplicity. Current…

Computation and Language · Computer Science 2022-04-18 Jingjing Li , Zichao Li , Tao Ge , Irwin King , Michael R. Lyu

This paper proposes an agent-based approach toward a more natural interface between humans and machines. Large language models equipped with tools and the communication standard OPC UA are utilized to control machines in natural language.…

Human-Computer Interaction · Computer Science 2026-02-06 Bernd Hofmann , Niklas Piechulek , Sven Kreitlein , Joerg Franke , Patrick Bruendl

Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Han-Hung Lee , Manolis Savva , Angel X. Chang

We propose a method to build in real-time animated 3D head models using a consumer-grade RGB-D camera. Our proposed method is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Diego Thomas

Sketch2Prototype is an AI-based framework that transforms a hand-drawn sketch into a diverse set of 2D images and 3D prototypes through sketch-to-text, text-to-image, and image-to-3D stages. This framework, shown across various sketches,…

Human-Computer Interaction · Computer Science 2024-05-24 Kristen M. Edwards , Brandon Man , Faez Ahmed

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Zhi Cen , Huaijin Pi , Sida Peng , Zehong Shen , Minghui Yang , Shuai Zhu , Hujun Bao , Xiaowei Zhou

This paper focuses on visual motion-based invariants that result in a representation of 3D points in which the stationary environment remains invariant, ensuring shape constancy. This is achieved even as the images undergo constant change…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Juan D. Yepes , Daniel Raviv

We present a text-based tool for editing talking-head video that enables an iterative editing workflow. On each iteration users can edit the wording of the speech, further refine mouth motions if necessary to reduce artifacts and manipulate…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Xinwei Yao , Ohad Fried , Kayvon Fatahalian , Maneesh Agrawala

To equip SL with software properly, we need an input system to represent and manipulate signed contents in the same way that every day software allows to process written text. Refuting the claim that video is good enough a medium to serve…

Computation and Language · Computer Science 2018-11-06 Michael Filhol

Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…

Machine Learning · Computer Science 2021-01-15 Simon Alexanderson , Éva Székely , Gustav Eje Henter , Taras Kucherenko , Jonas Beskow

Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Zhao Yang , Bing Su , Ji-Rong Wen

Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches…

Human-Computer Interaction · Computer Science 2026-01-29 Boyu Li , Lin-Ping Yuan , Zeyu Wang , Hongbo Fu