Related papers: On Guarding Orthogonal Polygons with Sliding Camer…
We study the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for any point to locate itself in the interior of $P$. Let $V(p)$ denote the visibility polygon of a point $p$, as the set of all points $q \in…
Given a geometric domain $P$, visibility-based search problems seek routes for one or more mobile agents ("watchmen") to move within $P$ in order to be able to see a portion (or all) of $P$, while optimizing objectives, such as the…
We show that several problems of compacting orthogonal graph drawings to use the minimum number of rows, area, length of longest edge or total edge length cannot be approximated better than within a polynomial factor of optimal in…
In this extended abstract, we present a PTAS for guarding the vertices of a weakly-visible polygon $P$ from a subset of its vertices, or in other words, a PTAS for computing a minimum dominating set of the visibility graph of the vertices…
Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these…
The Perspective-Three-Point Problem (P3P) is solved by first focusing on determining the directions of the lines through pairs of control points, relative to the camera, rather than the distances from the camera to the control points. The…
In this paper, a statistically optimal solution to the Perspective-n-Point (PnP) problem is presented. Many solutions to the PnP problem are geometrically optimal, but do not consider the uncertainties of the observations. In addition, it…
In the NP-hard continuous 1.5D Terrain Guarding Problem (TGP) we are given an $x$-monotone chain of line segments in $\mathbb{R}^2$ (the terrain $T$) and ask for the minimum number of guards (located anywhere on $T$) required to guard all…
Given a set $P$ of points and a set $U$ of axis-parallel unit squares in the Euclidean plane, a minimum ply cover of $P$ with $U$ is a subset of $U$ that covers $P$ and minimizes the number of squares that share a common intersection,…
The well-known \textsc{Watchman Route} problem seeks a shortest route in a polygonal domain from which every point of the domain can be seen. In this paper, we study the cooperative variant of the problem, namely the \textsc{$k$-Watchmen…
Placing a minimum number of guards on a given watchman route in a polygonal domain is called the {\em minimum vision points problem}. We prove that finding the minimum number of vision points on a shortest watchman route in a simple polygon…
This paper primarily focuses on figuring out the best array of cameras, or visual sensors, so that such a placement enables the maximum utilization of these visual sensors. Maximizing the utilization of these cameras can convert to another…
Certain problems in quadratic minimization can be reduced to finding the point $x$ of a polyhedron ${ P}$ that minimizes the distance $\|x-p\|$ for some $p\notin { P}$. This amounts to a search for the appropriate face $F$ of ${ P}$ for…
Art Gallery Localization (AGL) is the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for a point to locate itself in the interior. For any point $p \in P$: for each tower $t \in T \cap V(p)$ (where $V(p)$…
We give a polynomial-time constant-factor approximation algorithm for maximum independent set for (axis-aligned) rectangles in the plane. Using a polynomial-time algorithm, the best approximation factor previously known is $O(\log\log n)$.…
Given a line segment $I=[0,L]$, the so-called barrier, and a set of $n$ sensors with varying ranges positioned on the line containing $I$, the barrier coverage problem is to move the sensors so that they cover $I$, while minimising the…
Let $P$ be a polygon with $r>0$ reflex vertices and possibly with holes and islands. A subsuming polygon of $P$ is a polygon $P'$ such that $P \subseteq P'$, each connected component $R$ of $P$ is a subset of a distinct connected component…
There is an old conjecture by Shermer \cite{sher} that in a polygon with $n$ vertices and $h$ holes, $\lfloor \dfrac{n+h}{3} \rfloor$ vertex guards are sufficient to guard the entire polygon. The conjecture is proved for $h=1$ by Shermer…
The chosen tool of this thesis is an extremal type approach. The lesson drawn by the theorems proved in the thesis is that surprisingly small compromise is necessary on the efficacy of the solutions to make the approach work. The problems…
We tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra.