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We provide an O(log log OPT)-approximation algorithm for the problem of guarding a simple polygon with guards on the perimeter. We first design a polynomial-time algorithm for building epsilon-nets of size O(1/epsilon log log 1/epsilon) for…

Computational Geometry · Computer Science 2010-01-26 James King , David Kirkpatrick

A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most $k$ guards on a terrain…

Computational Geometry · Computer Science 2018-07-03 Édouard Bonnet , Panos Giannopoulos

The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…

Computational Geometry · Computer Science 2015-03-19 Giovanni Viglietta

We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…

Computational Geometry · Computer Science 2015-03-17 Dae-Sung Jang , Sun-Il Kwon

We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…

Computational Geometry · Computer Science 2008-09-02 K. Elbassioni , D. Matijevic , J. Mestre , D. Severdija

The Art Gallery Problem (AGP) is one of the classical problems in computational geometry. It asks for the minimum number of guards required to achieve visibility coverage of a given polygon. The AGP is well-known to be NP-hard even in…

The Art Gallery Problem (AGP) asks for placing a minimum number of stationary guards in a polygonal region P, such that all points in P are guarded. The problem is known to be NP-hard, and its inherent continuous structure (with both the…

Computational Geometry · Computer Science 2014-12-19 Sándor P. Fekete , Stephan Friedrichs , Alexander Kröller , Christiane Schmidt

We investigate the problem of optimally assigning a large number of robots (or other types of autonomous agents) to guard the perimeters of closed 2D regions, where the perimeter of each region to be guarded may contain multiple disjoint…

Robotics · Computer Science 2019-05-14 Si Wei Feng , Shuai D. Han , Kai Gao , Jingjin Yu

We consider a generalization of the classical Art Gallery Problem, where instead of a light source, the guards, called $k$-transmitters, model a wireless device with a signal that can pass through at most $k$ walls. We show it is NP-hard to…

Computational Geometry · Computer Science 2020-04-15 Sarah Cannon , Thomas G. Fai , Justin Iwerks , Undine Leopold , Christiane Schmidt

Drones and other small unmanned aerial vehicles are starting to get permission to fly within city limits. While video cameras are easily available in most cities, their purpose is to guard the streets at ground level. Guarding the aerial…

Computational Geometry · Computer Science 2020-07-24 Ovidiu Daescu , Hemant Malik

We prove that the art gallery problem is equivalent under polynomial time reductions to deciding whether a system of polynomial equations over the real numbers has a solution. The art gallery problem is a classical problem in computational…

Computational Geometry · Computer Science 2018-05-10 Mikkel Abrahamsen , Anna Adamaszek , Tillmann Miltzow

We provide a spectrum of results for the Universal Guard Problem, in which one is to obtain a small set of points ("guards") that are "universal" in their ability to guard any of a set of possible polygonal domains in the plane. We give…

Computational Geometry · Computer Science 2017-03-28 Sándor P. Fekete , Qian Li , Joseph S. B. Mitchell , Christian Scheffer

Given a convex polygon $P$ with $n$ vertices, the two-center problem is to find two congruent closed disks of minimum radius such that they completely cover $P$. We propose an algorithm for this problem in the streaming setup, where the…

Computational Geometry · Computer Science 2015-12-09 Sanjib Sadhu , Sasanka Roy , Soumen Nandi , Anil Maheswari , Subhas C. Nandy

Given an $x$-monotone polygonal chain $T$ with $n$ vertices, and an integer $k$, we consider the problem of finding the lowest horizontal line $L$ lying above $T$ with $k$ point guards lying on $L$, so that every point on the chain is…

Computational Geometry · Computer Science 2025-05-06 Byeonguk Kang , Hwi Kim , Hee-Kap Ahn

We present a complete classification of minimal problems for generic arrangements of points and lines in space observed partially by three calibrated perspective cameras when each line is incident to at most one point. This is a large class…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Timothy Duff , Kathlén Kohn , Anton Leykin , Tomas Pajdla

A new closed-form solver is proposed minimizing the algebraic error optimally, in the least-squares sense, to estimate the relative planar motion of two calibrated cameras. The main objective is to solve the over-determined case, i.e., when…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Levente Hajder , Daniel Barath

This paper gives an introduction to the problem of mapping simple polygons with autonomous agents. We focus on minimalistic agents that move from vertex to vertex along straight lines inside a polygon, using their sensors to gather local…

Computational Geometry · Computer Science 2018-12-10 Jérémie Chalopin , Shantanu Das , Yann Disser , Matúš Mihalák , Peter Widmayer

We explore an Art Gallery variant where each point of a polygon must be seen by k guards, and guards cannot see through other guards. Surprisingly, even covering convex polygons under this variant is not straightforward. For example,…

Computational Geometry · Computer Science 2025-09-18 MIT CompGeom Group , Hugo A. Akitaya , Erik D. Demaine , Adam Hesterberg , Anna Lubiw , Jayson Lynch , Joseph O'Rourke , Frederick Stock

The Opaque Cover Problem (OCP), also known as the Beam Detector Problem, is the problem of finding, for a set S in Euclidean space, the minimum-length set F which intersects every straight line passing through S. In spite of its simplicity,…

Computational Geometry · Computer Science 2012-10-31 J. Scott Provan , Marcus Brazil , Doreen Thomas , Jia F. Weng

A planar orthogonal drawing of a planar 4-graph G (i.e., a planar graph with vertex-degree at most four) is a crossing-free drawing that maps each vertex of G to a distinct point of the plane and each edge of $G$ to a sequence of horizontal…

Computational Geometry · Computer Science 2022-05-17 Walter Didimo , Michael Kaufmann , Giuseppe Liotta , Giacomo Ortali