Related papers: Acyclic Constraint Logic and Games
We study the computational complexity of Nash equilibria in concurrent games with limit-average objectives. In particular, we prove that the existence of a Nash equilibrium in randomised strategies is undecidable, while the existence of a…
In quantum information, nonlocal games are particularly useful for differentiating classical, quantum, and non-signalling correlations. An example of differentiation is given by the principle of no-collapse of communication complexity,…
This paper presents a monoidal category whose morphisms are games (in the sense of game theory, not game semantics) and an associated diagrammatic language. The two basic operations of a monoidal category, namely categorical composition and…
Counting logics with a bounded number of variables form one of the central concepts in descriptive complexity theory. Although they restrict the number of variables that a formula can contain, the variables can be nested within scopes of…
We study relationships between different relaxed notions of core stability in hedonic games, which are a class of coalition formation games. Our unified approach applies to a newly introduced family of hedonic games, called $\alpha$-hedonic…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
The Minority Game (MG), the Majority Game (MAJG) and the Dollar Game ($G) are important and closely-related versions of market-entry games designed to model different features of real-world financial markets. In a variant of these games,…
Dynamic game theory offers a toolbox for formalizing and solving for both cooperative and non-cooperative strategies in multi-agent scenarios. However, the optimal configuration of such games remains largely unexplored. While there is…
Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the control community recently. This paper studies a class of non-cooperative games, known as N-cluster game, which subsumes both cooperative…
We introduce proper display calculi for basic monotonic modal logic, the conditional logic CK and a number of their axiomatic extensions. These calculi are sound, complete, conservative and enjoy cut elimination and subformula property. Our…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…
We consider two classes of constrained finite state-action stochastic games. First, we consider a two player nonzero sum single controller constrained stochastic game with both average and discounted cost criterion. We consider the same…
Non-normal modal logics, interpreted on neighbourhood models which generalise the usual relational semantics, have found application in several areas, such as epistemic, deontic, and coalitional reasoning. We present here preliminary…
Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of…
Differential games with asymmetric information were introduced by Cardaliaguet (2007). As in repeated games with lack of information on both sides (Aumann and Maschler (1995)), each player receives a private signal (his type) before the…
Inspired by the work of Pujals and Sambarino on dominated splitting, we present billiards with a modified reflection law which constitute simple examples of dynamical systems with limit sets with dominated splitting and where the dynamics…
We present a new model of incomplete information games without private information in which the players use a distributionally robust optimization approach to cope with the payoff uncertainty. With some specific restrictions, we show that…
Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…