Related papers: Acyclic Constraint Logic and Games
Nonlinear contraction theory is a comparatively recent dynamic control system design tool based on an exact differential analysis of convergence, in essence converting a nonlinear stability problem into a linear time-varying stability…
Our ignorance of the winnability percentage of the solitaire card game `Klondike' has been described as ``one of the embarrassments of applied mathematics''. Klondike, the game in the Windows Solitaire program, is just one of many…
The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…
Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…
If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…
We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…
We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
Nonmonotonic logics are usually characterized by the presence of some notion of 'conditional' that fails monotonicity. Research on nonmonotonic logics is therefore largely concerned with the defeasibility of argument forms and the…
We present an algebraic framework for the analysis of combinatorial games. This framework embraces the classical theory of partizan games as well as a number of misere games, comply-constrain games, and card games that have been studied…
A systematic framework for analyzing dynamical attributes of games has not been well-studied except for the special class of potential or near-potential games. In particular, the existing results have shortcomings in determining the…
We give an algebraic presentation of directed acyclic graph structure, introducing a symmetric monoidal equational theory whose free PROP we characterise as that of finite abstract dags with input/output interfaces. Our development provides…
We introduce a game where players selfishly choose a resource and endure a cost depending on the number of players choosing nearby resources. We model the influences among resources by a weighted graph, directed or not. These games are…
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game.…
We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in the literature. This characterization significantly expands…
We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…
Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
A class of acyclic digraphs $\mathscr{C}$ is linearly unavoidable if there exists a constant $c$ such that every digraph $D\in \mathscr{C}$ is contained in all tournaments of order $c\cdot |V(D)|$. The class of all acyclic digraphs is not…
In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which…