Related papers: Simplifying triangulations
We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…
In this thesis, we use normal surface theory to understand certain properties of minimal triangulations of compact orientable 3-manifolds. We describe the collapsing process of normal 2-spheres and disks. Using some geometrical…
We study the set of all pseudoline arrangements with contact points which cover a given support. We define a natural notion of flip between these arrangements and study the graph of these flips. In particular, we provide an enumeration…
In this paper, we describe geometrical constructions to obtain triangulations of connected sums of closed orientable triangulated 3-manifolds. Using these constructions, we show that it takes time polynomial in the number of tetrahedra to…
Given a set of disjoint simple polygons $\sigma_1, \ldots, \sigma_n$, of total complexity $N$, consider a convexification process that repeatedly replaces a polygon by its convex hull, and any two (by now convex) polygons that intersect by…
In this survey article, we are interested on minimal triangulations of closed pl manifolds. We present a brief survey on the works done in last 25 years on the following: (i) Finding the minimal number of vertices required to triangulate a…
We associate to triangulations of infinite type surface a type of flip graph where simultaneous flips are allowed. Our main focus is on understanding exactly when two triangulations can be related by a sequence of flips. A consequence of…
In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…
We present a $O(n^{\frac{3}{2}})$-time algorithm for the \emph{shortest (diagonal) flip path problem} for \emph{lattice} triangulations with $n$ points, improving over previous $O(n^2)$-time algorithms. For a large, natural class of inputs,…
This paper presents a novel simplification method for removing vertices from an intrinsic triangulation corresponding to extrinsic vertices lying on near-developable (i.e., with limited Gaussian curvature) and general surfaces. We greedily…
This paper studied the geometric and combinatorial aspects of the classical Lawson's flip algorithm in 1972. Let A be a finite set of points in R2, omega be a height function which lifts the vertices of A into R3. Every flip in…
Given a set of points that sample a shape, the Rips complex of the data points is often used in machine-learning to provide an approximation of the shape easily-computed. It has been proved recently that the Rips complex captures the…
Regular chains and triangular decompositions are fundamental and well-developed tools for describing the complex solutions of polynomial systems. This paper proposes adaptations of these tools focusing on solutions of the real analogue:…
A sum-of-squares is a polynomial that can be expressed as a sum of squares of other polynomials. Determining if a sum-of-squares decomposition exists for a given polynomial is equivalent to a linear matrix inequality feasibility problem.…
We give an efficient algorithm to compute equations of twists of hyperelliptic curves of arbitrary genus over any separable field (of characteristic different from 2), and we explicitly describe some interesting examples.
We present new algorithms for computing the low $n$ bits or the high $n$ bits of the product of two $n$-bit integers. We show that these problems may be solved in asymptotically 75% of the time required to compute the full $2n$-bit product,…
We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…
Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives, e.g., splines, triangles, and hexahedra,…
This paper describes a general-purpose programming technique, called the Simulation of Simplicity, which can be used to cope with degenerate input data for geometric algorithms. It relieves the programmer from the task to provide a…
In this paper we propose a direct and explicit realization of addition of divisors by means of an iterative reduction algorithm. Each iteration of the algorithm is the reduction of a degree $g+1$ divisor to a divisor of degree~$g$. Such an…