Related papers: Distributed Technology-Sustained Pervasive Applica…
The increasing number of connected devices and the complexity of Internet of Things (IoT) ecosystems are demanding new architectures for managing and securing these networked environments. Intrusion Detection Systems (IDS) are security…
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem…
Future MPSoCs with 1000 or more processor cores on a chip require new means for resource-aware programming in order to deal with increasing imperfections such as process variation, fault rates, aging effects, and power as well as thermal…
The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…
Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…
Pervasive services may be defined as services that are available "to any client (anytime, anywhere)". Here we focus on the software and network infrastructure required to support pervasive contextual services operating over a wide area. One…
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile…
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
Horizontal integration of access technologies to networks and services should be accompanied by some kind of convergence of authentication technologies. The missing link for the federation of user identities across the technological…
The continuous testing of small changes to systems has proven to be useful and is widely adopted in the development of software systems. For this, software is tested in environments that are as close as possible to the production…
Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…
In the Internet of Things (IoT) era, vehicles and other intelligent components in an intelligent transportation system (ITS) are connected, forming Vehicular Networks (VNs) that provide efficient and secure traffic and ubiquitous access to…
Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…
The Internet of Things comes along with new challenges for experimenting, testing, and operating decentralized socio-technical systems at large-scale. In such systems, autonomous agents interact locally with their users, and remotely with…
Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…
The growing demand for connected devices and the increase in investments in the Internet of Things (IoT) sector induce the growth of the market for this technology. IoT permeates all areas of life of an individual, from smartwatches to…
Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…
This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…
Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information…