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While the Internet of things (IoT) promises to improve areas such as energy efficiency, health care, and transportation, it is highly vulnerable to cyberattacks. In particular, distributed denial-of-service (DDoS) attacks overload the…

Cryptography and Security · Computer Science 2017-10-17 Jeffrey Pawlick , Quanyan Zhu

With the rise of the Internet of Things (IoT), this means recognizing the need for architectures to handle billions of devices and their interactions. A virtual world engine at the massively multiplayer scale is a massively multiplayer…

Networking and Internet Architecture · Computer Science 2016-08-26 Kim J. L. Nevelsteen , Theo Kanter , Rahim Rahmani

Background: Distributed data-intensive systems are increasingly designed to be only eventually consistent. Persistent data is no longer processed with serialized and transactional access, exposing applications to a range of potential…

Software Engineering · Computer Science 2021-08-10 Susanne Braun , Stefan Deßloch , Eberhard Wolff , Frank Elberzhager , Andreas Jedlitschka

The Distributed object computing is a paradigm that allows objects to be distributed across a heterogeneous network, and allows each of the components to interoperate as a unified whole. A new generation of distributed applications, such as…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-02-18 Usha Batra , Deepak Dahiya , Sachin Bhardwaj

The Internet of Things paradigm connects edge devices via the Internet enabling them to be seamlessly integrated with a wide variety of applications. In recent years, the number of connected devices has grown significantly, along with the…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-12-16 Eduard Gibert Renart , Daniel Balouek-thomert , Manish Parashar

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Computer Science and Game Theory · Computer Science 2024-06-05 Stephan Spengler

The sixth generation (6G) of wireless technology is seen as one of the enablers of real-time fusion of the physical and digital realms, as in Digital Twin, eXtended reality, or the Metaverse. This would allow people to interact, work, and…

Signal Processing · Electrical Eng. & Systems 2024-12-04 Van-Phuc Bui , Shashi Raj Pandey , Andreas Casparsen , Federico Chiariotti , Petar Popovski

The Internet has become a critical communication infrastructure for citizens to organize protests and express dissatisfaction with their governments. This fact has not gone unnoticed, with governments clamping down on this medium via…

Cryptography and Security · Computer Science 2015-05-21 Bridger Hahn , Rishab Nithyanand , Phillipa Gill , Rob Johnson

The needs of emerging applications, such as augmented and virtual reality, federated machine learning, and autonomous driving, have motivated edge computing--the push of computation capabilities to the edge. Various edge computing…

Networking and Internet Architecture · Computer Science 2020-07-02 Reza Tourani , Srikathyayani Srikanteswara , Satyajayant Misra , Richard Chow , Lily Yang , Xiruo Liu , Yi Zhang

The Internet of Things (IoT) realizes a vision where billions of interconnected devices are deployed just about everywhere, from inside our bodies to the most remote areas of the globe. As the IoT will soon pervade every aspect of our lives…

Cryptography and Security · Computer Science 2018-06-12 Francesco Restuccia , Salvatore D'Oro , Tommaso Melodia

The Internet of Things is a paradigm that refers to the ubiquitous presence around us of physical objects equipped with sensing, networking, and processing capabilities that allow them to cooperate with their environment to reach common…

Software Engineering · Computer Science 2023-06-21 Cristovao Freitas Iglesias , Claudio Miceli , Miodrag Bolic

Internet of Things applications impact more and more industrial areas such as smart manufacturing, smart health monitoring and home automation; physical objects or devices equipped with sensors and actuators are interconnected and then…

Software Engineering · Computer Science 2019-12-20 Christian Attiogbé , Jérôme Rocheteau

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…

Networking and Internet Architecture · Computer Science 2012-10-30 Ioannis Avramopoulos

Due to the convergence of various mobile access technologies like UMTS, WLAN, and WiMax the need for a new supporting infrastructure arises. This infrastructure should be able to support more efficient ways to authenticate users and…

Cryptography and Security · Computer Science 2007-05-23 Nicolai Kuntze , Andreas U. Schmidt

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Modern ICT (Information and Communication Technology) has developed a vision where the "computer" is no longer associated with the concept of a single device or a network of devices, but rather the entirety of situated services originating…

Physics and Society · Physics 2013-04-09 A. Ferscha , K. Farrahi , J. van denHoven , D. Hales , A. Nowak , P. Lukowicz , D. Helbing

Unmanned aerial vehicles (UAVs) have become increasingly prevalent in various domains, ranging from military operations to civilian applications. However, the proliferation of UAVs has also given rise to concerns regarding their potential…

Computer Science and Game Theory · Computer Science 2023-06-01 Oleg Malafeyev , Kun Zhang

Contemporary software systems (CSS), such as the internet of things (IoT) based software systems, incorporate new concerns and characteristics inherent to the network, software, hardware, context awareness, interoperability, and others,…

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