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High-dimensional data in the form of tensors are challenging for kernel classification methods. To both reduce the computational complexity and extract informative features, kernels based on low-rank tensor decompositions have been…
Capturing the dependencies between joints is critical in skeleton-based action recognition task. Transformer shows great potential to model the correlation of important joints. However, the existing Transformer-based methods cannot capture…
Estimation of facial expressions, as spatio-temporal processes, can take advantage of kernel methods if one considers facial landmark positions and their motion in 3D space. We applied support vector classification with kernels derived from…
Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…
Skeleton-based human action recognition has attracted a lot of research attention during the past few years. Recent works attempted to utilize recurrent neural networks to model the temporal dependencies between the 3D positional…
Sign Language Recognition (SLR) systems aim to be embedded in video stream platforms to recognize the sign performed in front of a camera. SLR research has taken advantage of recent advances in pose estimation models to use skeleton…
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit…
Convolutional Neural Networks (CNNs) excel at extracting local features hierarchically, but their performance in capturing complex correlations hinges heavily on deep architectures, which are usually computationally demanding and difficult…
The introduction of low-cost RGB-D sensors has promoted the research in skeleton-based human action recognition. Devising a representation suitable for characterising actions on the basis of noisy skeleton sequences remains a challenge,…
Skeletal Action recognition from an egocentric view is important for applications such as interfaces in AR/VR glasses and human-robot interaction, where the device has limited resources. Most of the existing skeletal action recognition…
Image reconstruction for positron emission tomography (PET) is challenging because of the ill-conditioned tomographic problem and low counting statistics. Kernel methods address this challenge by using kernel representation to incorporate…
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We…
A tensor is a multi-way array that can represent, in addition to a data set, the expression of a joint law or a multivariate function. As such it contains the description of the interactions between the variables corresponding to each of…
To efficiently extract spatiotemporal features of video for action recognition, most state-of-the-art methods integrate 1D temporal convolution into a conventional 2D CNN backbone. However, they all exploit 1D temporal convolution of fixed…
We present a new deep learning approach for real-time 3D human action recognition from skeletal data and apply it to develop a vision-based intelligent surveillance system. Given a skeleton sequence, we propose to encode skeleton poses and…
Skeleton-based action recognition has recently attracted a lot of attention. Researchers are coming up with new approaches for extracting spatio-temporal relations and making considerable progress on large-scale skeleton-based datasets.…
Skeleton-based human action recognition leverages sequences of human joint coordinates to identify actions performed in videos. Owing to the intrinsic spatiotemporal structure of skeleton data, Graph Convolutional Networks (GCNs) have been…
Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model…
In this paper, we tackle the problem of action recognition using body skeletons extracted from video sequences. Our approach lies in the continuity of recent works representing video frames by Gramian matrices that describe a trajectory on…
This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…