Related papers: Cops, Robber and Medianwidth Parameters
We introduce the game of Cops and Eternal Robbers played on graphs, where there are infinitely many robbers that appear sequentially over distinct plays of the game. A positive integer $t$ is fixed, and the cops are required to capture the…
We study the tractability of the maximum independent set problem from the viewpoint of graph width parameters, with the goal of defining a width parameter that is as general as possible and allows to solve independent set in polynomial-time…
We consider generalisations of tree width to directed graphs, that attracted much attention in the last fifteen years. About their relative strength with respect to "bounded width in one measure implies bounded width in the other" many…
We investigate the game of cops and robber, played on a finite graph, between one cop and one robber. If the cop can force a win on a graph, the graph is called cop-win. We describe a procedure we call corner ranking, performed on a graph,…
The game of cops and robber is a turn based vertex pursuit game played on a connected graph between a team of cops and a single robber. The cops and the robber move alternately along the edges of the graph. We say the team of cops win the…
We consider the cop-throttling number of a graph $G$ for the game of Cops and Robbers, which is defined to be the minimum of $(k + \text{capt}_k(G))$, where $k$ is the number of cops and $\text{capt}_k(G)$ is the minimum number of rounds…
In many variants of the game of Cops and Robbers on graphs, multiple cops play against a single robber. In 2019, Cox and Sanaei introduced a variant of the game that gives the robber a more active role than simply evading the cop. In their…
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…
Merge-width is a recently introduced family of graph parameters that unifies treewidth, clique-width, twin-width, and generalised colouring numbers. We prove the equivalence of several alternative definitions of merge-width, thus…
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of…
The cops and robbers game has been extensively studied under the assumption of optimal play by both the cops and the robbers. In this paper we study the problem in which cops are chasing a drunk robber (that is, a robber who performs a…
The local tree-width of a graph G=(V,E) is the function ltw^G: N -> N that associates with every natural number r the maximal tree-width of an r-neighborhood in G. Our main graph theoretic result is a decomposition theorem for graphs with…
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…
Treewidth is a parameter that emerged from the study of minor closed classes of graphs (i.e. classes closed under vertex and edge deletion, and edge contraction). It in some sense describes the global structure of a graph. Roughly, a graph…
In this paper, we study the game of cops and robber on the class of graphs with no even hole (induced cycle of even length) and claw (a star with three leaves). The cop number of a graph $G$ is defined as the minimum number of cops needed…
We study the influence of a graph parameter called modular-width on the time complexity for optimally solving well-known polynomial problems such as Maximum Matching, Triangle Counting, and Maximum $s$-$t$ Vertex-Capacitated Flow. The…
The recently introduced variation of the game of cops and robber is played on geodesic spaces. In this paper we establish some general strategies for the players, in particular the generalized radial strategy and the covering space…
We survey results at the intersection of topological graph theory and the game of Cops and Robbers, focusing on results, conjectures, and open problems for the cop number of a graph embedded on a surface. After a discussion on results for…
The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…