Related papers: Lower Bounds for Graph Exploration Using Local Pol…
In this paper, a novel approach is introduced which utilizes a Rapidly-exploring Random Graph to improve sampling-based autonomous exploration of unknown environments with unmanned ground vehicles compared to the current state of the art.…
A group of mobile agents is given a task to explore an edge-weighted graph $G$, i.e., every vertex of $G$ has to be visited by at least one agent. There is no centralized unit to coordinate their actions, but they can freely communicate…
Local Search problem, which finds a local minimum of a black-box function on a given graph, is of both practical and theoretical importance to combinatorial optimization, complexity theory and many other areas in theoretical computer…
We consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are…
Currently, state-of-the-art exploration methods maintain high-resolution map representations in order to optimize exploration goals in each step that maximizes information gain. However, during exploring, those "optimal" selections could…
We study the complexity of fundamental distributed graph problems in the recently popular setting where information about the input graph is available to the nodes before the start of the computation. We focus on the most common such…
We study deterministic exploration by a single agent in $T$-interval-connected graphs, a standard model of dynamic networks in which, for every time window of length $T$, the intersection of the graphs within the window is connected. The…
The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on…
We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…
We extend the graph convolutional network method for deep learning on graph data to higher order in terms of neighboring nodes. In order to construct representations for a node in a graph, in addition to the features of the node and its…
Mapping the Internet generally consists in sampling the network from a limited set of sources by using "traceroute"-like probes. This methodology, akin to the merging of different spanning trees to a set of destinations, has been argued to…
Clustering a graph means identifying internally dense subgraphs which are only sparsely interconnected. Formalizations of this notion lead to measures that quantify the quality of a clustering and to algorithms that actually find…
Temporal graphs are structures which model relational data between entities that change over time. Due to the complex structure of data, mining statistically significant temporal subgraphs, also known as temporal motifs, is a challenging…
We present linear time {\it in-place} algorithms for several basic and fundamental graph problems including the well-known graph search methods (like depth-first search, breadth-first search, maximum cardinality search), connectivity…
During the last decade of network research focusing on structural and dynamical properties of networks, the role of network users has been more or less underestimated from the bird's-eye view of global perspective. In this era of global…
We study the problem of finding the maximum of a function defined on the nodes of a connected graph. The goal is to identify a node where the function obtains its maximum. We focus on local iterative algorithms, which traverse the nodes of…
Graph entity dependencies (GEDs) are novel graph constraints, unifying keys and functional dependencies, for property graphs. They have been found useful in many real-world data quality and data management tasks, including fact checking on…
We consider the problem of testing graph cluster structure: given access to a graph $G=(V, E)$, can we quickly determine whether the graph can be partitioned into a few clusters with good inner conductance, or is far from any such graph?…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
Mapping the Internet generally consists in sampling the network from a limited set of sources by using traceroute-like probes. This methodology, akin to the merging of different spanning trees to a set of destination, has been argued to…