Related papers: Lower Bounds for Graph Exploration Using Local Pol…
We consider the fundamental task of network exploration. A network is modeled as a simple connected undirected n-node graph with unlabeled nodes, and all ports at any node of degree d are arbitrarily numbered 0,.....,d-1. Each of two…
Intrinsically motivated exploration has proven useful for reinforcement learning, even without additional extrinsic rewards. When the environment is naturally represented as a graph, how to guide exploration best remains an open question.…
Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…
In this work, we prove a $\tilde{\Omega}(\lg^{3/2} n )$ unconditional lower bound on the maximum of the query time and update time for dynamic data structures supporting reachability queries in $n$-node directed acyclic graphs under edge…
Effective resistances are ubiquitous in graph algorithms and network analysis. In this work, we study sublinear time algorithms to approximate the effective resistance of an adjacent pair $s$ and $t$. We consider the classical adjacency…
We consider the problem of exploration of networks, some of whose edges are faulty. A mobile agent, situated at a starting node and unaware of which edges are faulty, has to explore the connected fault-free component of this node by…
We study the problem of searching for a hidden target in an environment that is modeled by an edge-weighted graph. A sequence of edges is chosen starting from a given root vertex such that each edge is adjacent to a previously chosen edge.…
Karger (SIAM Journal on Computing, 1999) developed the first fully-polynomial approximation scheme to estimate the probability that a graph $G$ becomes disconnected, given that its edges are removed independently with probability $p$. This…
Logistics and transportation networks require a large amount of resources to realize necessary connections between locations and minimizing these resources is a vital aspect of planning research. Since such networks have dynamic connections…
Graph-based approaches are empirically shown to be very successful for the nearest neighbor search (NNS). However, there has been very little research on their theoretical guarantees. We fill this gap and rigorously analyze the performance…
In this paper we show how the complexity of performing nearest neighbor (NNS) search on a metric space is related to the expansion of the metric space. Given a metric space we look at the graph obtained by connecting every pair of points…
Graph theoretical problems based on shortest paths are at the core of research due to their theoretical importance and applicability. This paper deals with the geodetic number which is a global measure for simple connected graphs and it…
We obtain upper bounds (in most cases, sharp) for the hitting times of random walks on finite undirected graphs expressed as functions of the graph's number of edges. In particular, we show that the maximum hitting time for a simple random…
Graphs are widely used for modeling various types of interactions, such as email communications and online discussions. Many of such real-world graphs are temporal, and specifically, they grow over time with new nodes and edges. Counting…
We study the problem of exploring all vertices of an undirected weighted graph that is initially unknown to the searcher. An edge of the graph is only revealed when the searcher visits one of its endpoints. Beginning at some start node, the…
We consider the problem of graph searching with prediction recently introduced by Banerjee et al. (2022). In this problem, an agent, starting at some vertex $r$ has to traverse a (potentially unknown) graph $G$ to find a hidden goal node…
How efficiently can we find an unknown graph using distance or shortest path queries between its vertices? Let $G = (V,E)$ be an unweighted, connected graph of bounded degree. The edge set $E$ is initially unknown, and the graph can be…
Autonomous 3D environment exploration is a fundamental task for various applications such as navigation. The goal of exploration is to investigate a new environment and build its occupancy map efficiently. In this paper, we propose a new…
We apply the power-of-two-choices paradigm to a random walk on a graph: rather than moving to a uniform random neighbour at each step, a controller is allowed to choose from two independent uniform random neighbours. We prove that this…
Computing paths in graph structures is a fundamental operation in a wide range of applications, from transportation networks to data analysis. The beer path problem, which captures the option of visiting points of interest, such as gas…