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Related papers: A Tangible Volume for Portable 3D Interaction

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In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Tactile and visual perception are both crucial for humans to perform fine-grained interactions with their environment. Developing similar multi-modal sensing capabilities for robots can significantly enhance and expand their manipulation…

Robotics · Computer Science 2025-01-08 Binghao Huang , Yixuan Wang , Xinyi Yang , Yiyue Luo , Yunzhu Li

Safe human-to-robot handovers of unknown objects require accurate estimation of hand poses and object properties, such as shape, trajectory, and weight. Accurately estimating these properties requires the use of scanned 3D object models or…

Robotics · Computer Science 2021-07-06 Yik Lung Pang , Alessio Xompero , Changjae Oh , Andrea Cavallaro

The investigation of tangible user interfaces commenced approximately thirty years ago. Questions on its commercial potential become more pressing as the field becomes mature. To take the field one step further -- as the emergence of…

Human-Computer Interaction · Computer Science 2026-01-01 Guillaume Riviere

Future service robots working in human environments, such as kitchens, will face situations where they need to improvise. The usual tool for a given task might not be available and the robot will have to use some substitute tool. The robot…

Robotics · Computer Science 2017-10-16 Paulo Abelha , Frank Guerin

Digital interaction with everyday objects has become popular since the proliferation of camera-based systems that detect and augment objects "just-in-time". Common systems use a vision-based approach to detect objects and display their…

Human-Computer Interaction · Computer Science 2020-12-22 Thomas Kosch , Albrecht Schmidt

This paper presents the technique of flex-and-flip manipulation. It is suitable for grasping thin, flexible linear objects lying on a flat surface. During the manipulation process, the object is first flexed by a robotic gripper whose…

Robotics · Computer Science 2023-04-04 Chunli Jiang , Abdullah Nazir , Ghasem Abbasnejad , Jungwon Seo

When created faithfully from real-world data, Digital 3D representations of objects can be useful for human or computer-assisted analysis. Such models can also serve for generating training data for machine learning approaches in settings…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 David Nakath , Xiangyu Weng , Mengkun She , Kevin Köser

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics…

Artificial Intelligence · Computer Science 2020-06-17 Josh Merel , Saran Tunyasuvunakool , Arun Ahuja , Yuval Tassa , Leonard Hasenclever , Vu Pham , Tom Erez , Greg Wayne , Nicolas Heess

We explore a novel method to perceive and manipulate 3D articulated objects that generalizes to enable a robot to articulate unseen classes of objects. We propose a vision-based system that learns to predict the potential motions of the…

Robotics · Computer Science 2024-05-03 Ben Eisner , Harry Zhang , David Held

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

A rectangular "shifting cloak", which visually shifts the cloaked object for a certain distance from the original place, is proposed. Comparing with the previously proposed similar cloaks, this rectangular shifting cloak has a much simpler…

Optics · Physics 2010-05-31 Jianguo Guan , Wei Li , Zhigang Sun , Wei Wang

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

In our daily lives, we can naturally convey instructions for the spatial manipulation of objects using words and gestures. Transposing this form of interaction into virtual reality (VR) object manipulation can be beneficial. We propose VR…

Human-Computer Interaction · Computer Science 2025-02-05 Xiangzhi Eric Wang , Zackary P. T. Sin , Ye Jia , Daniel Archer , Wynonna H. Y. Fong , Qing Li , Chen Li

Existing reconstruction or hand-object pose estimation methods are capable of producing coarse interaction states. However, due to the complex and diverse geometry of both human hands and objects, these approaches often suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Miao Xu , Xiangyu Zhu , Xusheng Liang , Zidu Wang , Jinlin Wu , Zhen Lei

Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables…

Computer Vision and Pattern Recognition · Computer Science 2025-02-17 Yanpeng Zhao , Yiwei Hao , Siyu Gao , Yunbo Wang , Xiaokang Yang

Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Sammy Christen , Shreyas Hampali , Fadime Sener , Edoardo Remelli , Tomas Hodan , Eric Sauser , Shugao Ma , Bugra Tekin

Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp…

Most existing assistive navigation tools focus on providing real-time guidance for Blind and Low-Vision (BLV) people, but few support building a holistic spatial understanding of unfamiliar environments before travel. Such cognitive map…

Human-Computer Interaction · Computer Science 2026-04-17 Li Liu , Jiaming Qu , Marc Jowell Bagaoisan , David T. Lee , Leilani H. Gilpin

Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Sagie Benaim , Frederik Warburg , Peter Ebert Christensen , Serge Belongie
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