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Related papers: A Tangible Volume for Portable 3D Interaction

200 papers

Generative AI (GenAI) has significantly advanced the ease and flexibility of image creation. However, it remains a challenge to precisely control spatial compositions, including object arrangement and scene conditions. To bridge this gap,…

Human-Computer Interaction · Computer Science 2025-08-12 Runlin Duan , Yuzhao Chen , Rahul Jain , Yichen Hu , Jingyu Shi , Karthik Ramani

Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

A kitchen assistant needs to operate human-scale objects, such as cabinets and ovens, in unmapped environments with dynamic obstacles. Autonomous interactions in such environments require integrating dexterous manipulation and fluid…

Robotics · Computer Science 2024-03-08 Mayank Mittal , David Hoeller , Farbod Farshidian , Marco Hutter , Animesh Garg

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

We present a systematic review on tasks, interactions, and visualization widgets (refer to tangible entities that are used to accomplish data exploration tasks through specific interactions) in the context of tangible data exploration.…

Human-Computer Interaction · Computer Science 2025-07-02 Haonan Yao , Lingyun Yu , Lijie Yao

Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…

Human-Computer Interaction · Computer Science 2017-01-17 Jens Grubert , Eyal Ofek , Michel Pahud , Matthias Kranz , Dieter Schmalstieg

Navigating large and complex indoor environments, such as universities, airports, and hospitals, can be cognitively demanding and requires attention and effort. While mobile applications provide convenient navigation support, they occupy…

Human-Computer Interaction · Computer Science 2026-02-17 Dániel Szabó , Aku Visuri , Benjamin Tag , Simo Hosio

Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy…

Human-Computer Interaction · Computer Science 2020-01-10 Martin Feick , Scott Bateman , Anthony Tang , André Miede , Nicolai Marquardt

Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated,…

Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Ryan Wirjadi , Yanjun Lyu , Shiling Dai , Byron Lahey , Assegid Kidane , Robert LiKamWa

Haptic sensations that align with virtual reality (VR) experiences have a profound impact on presence and enjoyment. There is potential to explore the dynamic capabilities of pneumatic inflatables to offer immersive sensations in virtual…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Mason Manetta , Prasad Borkar , Byron Lahey , Assegid Kidane , Robert LiKamWa

Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Jun Zheng , Zhengze Xu , Mengting Chen , Jing Wang , Jinsong Lan , Xiaoyong Zhu , Kaifu Zhang , Bo Zheng , Xiaodan Liang

While 3D object bounding box (bbox) representation has been widely used in autonomous driving perception, it lacks the ability to capture the precise details of an object's intrinsic geometry. Recently, occupancy has emerged as a promising…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Chaoda Zheng , Feng Wang , Naiyan Wang , Shuguang Cui , Zhen Li

Deformable objects manipulation can benefit from representations that seamlessly integrate vision and touch while handling occlusions. In this work, we present a novel approach for, and real-world demonstration of, multimodal visuo-tactile…

Robotics · Computer Science 2022-10-10 Youngsun Wi , Andy Zeng , Pete Florence , Nima Fazeli

Tactile sensing is critical for humans to perform everyday tasks. While significant progress has been made in analyzing object grasping from vision, it remains unclear how we can utilize tactile sensing to reason about and model the…

While tactile sensor technology has made great strides over the past decades, applications in robotic manipulation are limited by aspects such as blind spots, difficult integration into hands, and low spatial resolution. We present a method…

Robotics · Computer Science 2018-02-27 Pedro Piacenza , Sydney Sherman , Matei Ciocarlie

Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex…

Human-Computer Interaction · Computer Science 2024-06-04 Amy Koike , Bengisu Cagiltay , Bilge Mutlu

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Jiaxiang Tang , Ruijie Lu , Zhaoshuo Li , Zekun Hao , Xuan Li , Fangyin Wei , Shuran Song , Gang Zeng , Ming-Yu Liu , Tsung-Yi Lin

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…

Manipulating elasto-plastic objects remains a significant challenge due to severe self-occlusion, difficulties of representation, and complicated dynamics. This work proposes a novel framework for elasto-plastic object manipulation with a…

Robotics · Computer Science 2025-05-26 Zhen Zhang , Xiangyu Chu , Yunxi Tang , Lulu Zhao , Jing Huang , Zhongliang Jiang , K. W. Samuel Au
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