Related papers: One-Counter Automata with Counter Observability
Jumping automata are finite automata that read their input in a non-consecutive manner, disregarding the order of the letters in the word. We introduce and study jumping automata over infinite words. Unlike the setting of finite words,…
We generalize some of the central results in automata theory to the abstraction level of coalgebras and thus lay out the foundations of a universal theory of automata operating on infinite objects. Let F be any set functor that preserves…
It is known that 2-state binary and 3-state unary probabilistic finite automata and 2-state unary quantum finite automata recognize uncountably many languages with cutpoints. These results have been obtained by associating each recognized…
We consider the model-checking problem of Synchronized Computation-Tree Logic (CTL+Sync) over One-Counter Automata (OCAs). CTL+Sync augments CTL with temporal operators that require several paths to satisfy properties in a synchronous…
An automaton is monotonic if its states can be arranged in a linear order that is preserved by the action of every letter. We prove that the problem of deciding whether a given automaton is monotonic is NP-complete. The same result is…
The downward closure of a word language is the set of all (not necessarily contiguous) subwords of its members. It is well-known that the downward closure of any language is regular. While the downward closure appears to be a powerful…
We consider the model of history-deterministic one-counter nets (OCNs). History-determinism is a property of transition systems that allows for a limited kind of non-determinism which can be resolved 'on-the-fly'. Token games, which have…
Number-conserving cellular automata (NCCA) are particularly interesting, both because of their natural appearance as models of real systems, and because of the strong restrictions that number-conservation implies. Here we extend the…
Probabilistic B\"uchi Automata (PBA) are randomized, finite state automata that process input strings of infinite length. Based on the threshold chosen for the acceptance probability, different classes of languages can be defined. In this…
We introduce homing vector automata, which are finite automata augmented by a vector that is multiplied at each step by a matrix determined by the current transition, and have to return the vector to its original setting in order to accept…
Probabilistic omega-automata are variants of nondeterministic automata for infinite words where all choices are resolved by probabilistic distributions. Acceptance of an infinite input word can be defined in different ways: by requiring…
After an apparent hiatus of roughly 30 years, we revisit a seemingly neglected subject in the theory of (one-dimensional) cellular automata: sublinear-time computation. The model considered is that of ACAs, which are language acceptors…
In the classic problem of sequence prediction, a predictor receives a sequence of values from an emitter and tries to guess the next value before it appears. The predictor masters the emitter if there is a point after which all of the…
We show that many classical decision problems about 1-counter omega-languages, context free omega-languages, or infinitary rational relations, are $\Pi_2^1$-complete, hence located at the second level of the analytical hierarchy, and…
We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…
Nonuniform families of polynomial-size finite automata and pushdown automata respectively have strong connections to nonuniform-NL and nonuniform-LOGCFL. We examine the behaviors of unambiguous and co-nondeterministic computations produced…
Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…
We study the task, for a given language $L$, of enumerating the (generally infinite) sequence of its words, without repetitions, while bounding the delay between two consecutive words. To allow for delay bounds that do not depend on the…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
A new class of languages of infinite words is introduced, called the max-regular languages, extending the class of $\omega$-regular languages. The class has two equivalent descriptions: in terms of automata (a type of deterministic counter…