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Constraint automata are an adaptation of B\"uchi-automata that process data words where the data comes from some relational structure S. Every transition of such an automaton comes with constraints in terms of the relations of S. A…

Logic in Computer Science · Computer Science 2015-04-24 Alexander Kartzow , Thomas Weidner

We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…

Computer Science and Game Theory · Computer Science 2023-07-17 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

In the paper we define three new complexity classes for Turing Machine undecidable problems inspired by the famous Cook/Levin's NP-complete complexity class for intractable problems. These are U-complete (Universal complete), D-complete…

Computational Complexity · Computer Science 2023-06-22 Eugene Eberbach

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

Machine Learning · Computer Science 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

The notion of separating automata was introduced by Bojanczyk and Czerwinski for understanding the first quasipolynomial time algorithm for parity games. In this paper we show that separating automata is a powerful tool for constructing…

Computer Science and Game Theory · Computer Science 2021-09-20 Ashwani Anand , Nathanaël Fijalkow , Aliénor Goubault-Larrecq , Jérôme Leroux , Pierre Ohlmann

In decision problems, often, utilities and probabilities are hard to determine. In such cases, one can resort to so-called choice functions. They provide a means to determine which options in a particular set are optimal, and allow…

Statistics Theory · Mathematics 2018-08-10 Nathan Huntley , Matthias C. M. Troffaes

Automatically generating high-quality step-by-step solutions to math word problems has many applications in education. Recently, combining large language models (LLMs) with external tools to perform complex reasoning and calculation has…

Computation and Language · Computer Science 2023-04-19 Joy He-Yueya , Gabriel Poesia , Rose E. Wang , Noah D. Goodman

We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…

Computer Science and Game Theory · Computer Science 2019-02-06 Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

Zero automata are a probabilistic extension of parity automata on infinite trees. The satisfiability of a certain probabilistic variant of mso, called tmso + zero, reduces to the emptiness problem for zero automata. We introduce a variant…

Formal Languages and Automata Theory · Computer Science 2017-03-29 Mikolaj Bojańczyk , Hugo Gimbert , Edon Kelmendi

We propose a novel automata model over the alphabet of rational numbers, which we call register automata over the rationals (RA-Q). It reads a sequence of rational numbers and outputs another rational number. RA-Q is an extension of the…

Formal Languages and Automata Theory · Computer Science 2017-05-18 Yu-Fang Chen , Ondrej Lengal , Tony Tan , Zhilin Wu

We study the satisfiability problem of symbolic tree automata and decompose it into the satisfiability problem of the existential first-order theory of the input characters and the existential monadic second-order theory of the indices of…

Formal Languages and Automata Theory · Computer Science 2023-11-10 Rodrigo Raya

Branch and cut is the dominant paradigm for solving a wide range of mathematical programming problems -- linear or nonlinear -- combining efficient search (via branch and bound) and relaxation-tightening procedures (via cutting planes, or…

Optimization and Control · Mathematics 2023-07-11 Aleksandr M. Kazachkov , Pierre Le Bodic , Sriram Sankaranarayanan

Symbolic automata are finite state automata that support potentially infinite alphabets, such as the set of rational numbers, generally applied to regular expressions/languages over finite words. In symbolic automata (or automata modulo…

Formal Languages and Automata Theory · Computer Science 2023-10-05 Margus Veanes , Thomas Ball , Gabriel Ebner , Olli Saarikivi

Alternating-time temporal logics (ATL/ATL*) represent a family of modal logics for reasoning about agents' strategic abilities in multiagent systems (MAS). The interpretations of ATL/ATL* over the semantic model Concurrent Game Structures…

Artificial Intelligence · Computer Science 2018-11-28 Yedi Zhang , Fu Song , Taolue Chen

This paper is concerned with the computational complexity of equivalence and minimisation for automata with transition weights in the field Q of rational numbers. We use polynomial identity testing and the Isolation Lemma to obtain…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Stefan Kiefer , Andrzej Murawski , Joel Ouaknine , Bjoern Wachter , James Worrell

In this paper we treat the specification problem in classical realizability (as defined in [20]) in the case of arithmetical formul{\ae}. In the continuity of [10] and [11], we characterize the universal realizers of a formula as being the…

Logic in Computer Science · Computer Science 2015-04-14 Mauricio Guillermo , Étienne Miquey

A data tree is an unranked ordered tree whose every node is labelled by a letter from a finite alphabet and an element ("datum") from an infinite set, where the latter can only be compared for equality. The article considers alternating…

Logic in Computer Science · Computer Science 2010-06-15 Marcin Jurdzinski , Ranko Lazic

The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…

Logic in Computer Science · Computer Science 2007-05-23 Annabelle McIver , Carroll Morgan

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and…

Data Structures and Algorithms · Computer Science 2023-10-03 Daniele Dell'Erba , Arthur Dumas , Sven Schewe
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