Related papers: From $\mu$-Calculus to Alternating Tree Automata u…
Constraint automata are an adaptation of B\"uchi-automata that process data words where the data comes from some relational structure S. Every transition of such an automaton comes with constraints in terms of the relations of S. A…
We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
In the paper we define three new complexity classes for Turing Machine undecidable problems inspired by the famous Cook/Levin's NP-complete complexity class for intractable problems. These are U-complete (Universal complete), D-complete…
Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…
The notion of separating automata was introduced by Bojanczyk and Czerwinski for understanding the first quasipolynomial time algorithm for parity games. In this paper we show that separating automata is a powerful tool for constructing…
In decision problems, often, utilities and probabilities are hard to determine. In such cases, one can resort to so-called choice functions. They provide a means to determine which options in a particular set are optimal, and allow…
Automatically generating high-quality step-by-step solutions to math word problems has many applications in education. Recently, combining large language models (LLMs) with external tools to perform complex reasoning and calculation has…
We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…
Zero automata are a probabilistic extension of parity automata on infinite trees. The satisfiability of a certain probabilistic variant of mso, called tmso + zero, reduces to the emptiness problem for zero automata. We introduce a variant…
We propose a novel automata model over the alphabet of rational numbers, which we call register automata over the rationals (RA-Q). It reads a sequence of rational numbers and outputs another rational number. RA-Q is an extension of the…
We study the satisfiability problem of symbolic tree automata and decompose it into the satisfiability problem of the existential first-order theory of the input characters and the existential monadic second-order theory of the indices of…
Branch and cut is the dominant paradigm for solving a wide range of mathematical programming problems -- linear or nonlinear -- combining efficient search (via branch and bound) and relaxation-tightening procedures (via cutting planes, or…
Symbolic automata are finite state automata that support potentially infinite alphabets, such as the set of rational numbers, generally applied to regular expressions/languages over finite words. In symbolic automata (or automata modulo…
Alternating-time temporal logics (ATL/ATL*) represent a family of modal logics for reasoning about agents' strategic abilities in multiagent systems (MAS). The interpretations of ATL/ATL* over the semantic model Concurrent Game Structures…
This paper is concerned with the computational complexity of equivalence and minimisation for automata with transition weights in the field Q of rational numbers. We use polynomial identity testing and the Isolation Lemma to obtain…
In this paper we treat the specification problem in classical realizability (as defined in [20]) in the case of arithmetical formul{\ae}. In the continuity of [10] and [11], we characterize the universal realizers of a formula as being the…
A data tree is an unranked ordered tree whose every node is labelled by a letter from a finite alphabet and an element ("datum") from an infinite set, where the latter can only be compared for equality. The article considers alternating…
The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and…