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Much of the controversy about methods for automated decision making has focused on specific calculi for combining beliefs or propagating uncertainty. We broaden the debate by (1) exploring the constellation of secondary tasks surrounding…
Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…
Quantitative languages are an extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of…
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…
By algorithmic metatheorems for a model checking problem P over infinite-state systems we mean generic results that can be used to infer decidability (possibly complexity) of P not only over a specific class of infinite systems, but over a…
The parity index problem of tree automata asks, given a regular tree language L, what is the least number of priorities of a nondeterministic parity tree automaton that recognises L. This is a long-standing open problem, also known as the…
Attribute grammars (AGs) are a formal technique for defining semantics of programming languages. Existing complexity proofs on the circularity problem of AGs are based on automata theory, such as writing pushdown acceptor and alternating…
We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…
We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…
A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…
Decision tree models, including random forests and gradient-boosted decision trees, are widely used in machine learning due to their high predictive performance. However, their complex structures often make them difficult to interpret,…
We introduce two variants of computation tree logic CTL based on team semantics: an asynchronous one and a synchronous one. For both variants we investigate the computational complexity of the satisfiability as well as the model checking…
The coalgebraic approach to modal logic provides a uniform framework that captures the semantics of a large class of structurally different modal logics, including e.g. graded and probabilistic modal logics and coalition logic. In this…
We introduce global one-counter tree automata (GOCTA) which deviate from usual counter tree automata by working on only one counter which is passed through the tree in lexicographical order, rather than duplicating the counter at every…
We present a knowledge compilation approach for existential and universal quantification in alternating automata. Knowledge compilation transforms formulas into normal forms with special properties that enable efficient answering of…
Attractors in parity games are a technical device for solving "alternating" reachability of given node sets. A well known solver of parity games - Zielonka's algorithm - uses such attractor computations recursively. We here propose new…
We present new results on realtime alternating, private alternating, and quantum alternating automaton models. Firstly, we show that the emptiness problem for alternating one-counter automata on unary alphabets is undecidable. Then, we…
Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…
The complexity of cellular automata is traditionally measured by their computational capacity. However, it is difficult to choose a challenging set of computational tasks suitable for the parallel nature of such systems. We study the…
When verifying liveness properties on a transition system, it is often necessary to discard spurious violating paths by making assumptions on which paths represent realistic executions. Capturing that some property holds under such an…