Related papers: A note on Thue games
Satisfiability of word equations is an important problem in the intersection of formal languages and algebra: Given two sequences consisting of letters and variables we are to decide whether there is a substitution for the variables that…
We raise the question of approximating the compressibility of a string with respect to a fixed compression scheme, in sublinear time. We study this question in detail for two popular lossless compression schemes: run-length encoding (RLE)…
We release FoolMeTwice (FM2 for short), a large dataset of challenging entailment pairs collected through a fun multi-player game. Gamification encourages adversarial examples, drastically lowering the number of examples that can be solved…
The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new…
Fraenkel and Simpson showed that the number of distinct squares in a word of length n is bounded from above by 2n, since at most two distinct squares have their rightmost, or last, occurrence begin at each position. Improvements by Ilie to…
In this paper, we study the technical problem of developing conversational agents that can quickly adapt to unseen tasks, learn task-specific communication tactics, and help listeners finish complex, temporally extended tasks. We find that…
We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…
Tandem duplication is the process of inserting a copy of a segment of DNA adjacent to the original position. Motivated by applications that store data in living organisms, Jain et al. (2017) proposed the study of codes that correct tandem…
Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
Simulation relations are an important tool in automata theory because they provide efficiently computable approximations to language inclusion. In recent years, extensions of ordinary simulations have been studied, for instance multi-pebble…
We study two-layer neural networks in the mean field limit, where the number of neurons tends to infinity. In this regime, the optimization over the neuron parameters becomes the optimization over the probability measures, and by adding an…
We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,\pi)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $\pi$ of $[n]$. The secret…
Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…
We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…
Maximal repetition of a string is the maximal length of a repeated substring. This paper investigates maximal repetition of strings drawn from stochastic processes. Strengthening previous results, two new bounds for the almost sure growth…
We investigate topological mixing of compatible random substitutions. For primitive random substitutions on two letters whose second eigenvalue is greater than one in modulus, we identify a simple, computable criterion which is equivalent…
We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the…
We show that human players' gameplay in the game of Wordle is influenced by the semantics, orthography, and phonology of the player's previous guesses. We compare actual human players' guesses with near-optimal guesses using NLP techniques.…
Tandem duplication in DNA is the process of inserting a copy of a segment of DNA adjacent to the original position. Motivated by applications that store data in living organisms, Jain {\em et al.} (2016) proposed the study of codes that…