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Satisfiability of word equations is an important problem in the intersection of formal languages and algebra: Given two sequences consisting of letters and variables we are to decide whether there is a substitution for the variables that…

Formal Languages and Automata Theory · Computer Science 2020-10-19 Artur Jeż

We raise the question of approximating the compressibility of a string with respect to a fixed compression scheme, in sublinear time. We study this question in detail for two popular lossless compression schemes: run-length encoding (RLE)…

Data Structures and Algorithms · Computer Science 2007-06-11 Sofya Raskhodnikova , Dana Ron , Ronitt Rubinfeld , Adam Smith

We release FoolMeTwice (FM2 for short), a large dataset of challenging entailment pairs collected through a fun multi-player game. Gamification encourages adversarial examples, drastically lowering the number of examples that can be solved…

Computation and Language · Computer Science 2021-04-13 Julian Martin Eisenschlos , Bhuwan Dhingra , Jannis Bulian , Benjamin Börschinger , Jordan Boyd-Graber

The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new…

Discrete Mathematics · Computer Science 2015-08-28 Eric Duchêne , Matthieu Dufour , Silvia Heubach , Urban Larsson

Fraenkel and Simpson showed that the number of distinct squares in a word of length n is bounded from above by 2n, since at most two distinct squares have their rightmost, or last, occurrence begin at each position. Improvements by Ilie to…

Formal Languages and Automata Theory · Computer Science 2017-08-23 F. Blanchet-Sadri , S. Osborne

In this paper, we study the technical problem of developing conversational agents that can quickly adapt to unseen tasks, learn task-specific communication tactics, and help listeners finish complex, temporally extended tasks. We find that…

Human-Computer Interaction · Computer Science 2024-01-08 Xiaoran Wu , Yipeng Kang

We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…

Computer Science and Game Theory · Computer Science 2011-03-22 Paul W. Goldberg , Rahul Savani , Troels Bjerre Sorensen , Carmine Ventre

Tandem duplication is the process of inserting a copy of a segment of DNA adjacent to the original position. Motivated by applications that store data in living organisms, Jain et al. (2017) proposed the study of codes that correct tandem…

Information Theory · Computer Science 2018-01-09 Yeow Meng Chee , Johan Chrisnata , Han Mao Kiah , Tuan Thanh Nguyen

Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…

Machine Learning · Computer Science 2025-05-20 Sijin Chen , Omar Hagrass , Jason M. Klusowski

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

Simulation relations are an important tool in automata theory because they provide efficiently computable approximations to language inclusion. In recent years, extensions of ordinary simulations have been studied, for instance multi-pebble…

Formal Languages and Automata Theory · Computer Science 2014-05-23 Milka Hutagalung , Martin Lange , Etienne Lozes

We study two-layer neural networks in the mean field limit, where the number of neurons tends to infinity. In this regime, the optimization over the neuron parameters becomes the optimization over the probability measures, and by adding an…

Optimization and Control · Mathematics 2023-08-17 Fan Chen , Zhenjie Ren , Songbo Wang

We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,\pi)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $\pi$ of $[n]$. The secret…

Data Structures and Algorithms · Computer Science 2018-12-21 Peyman Afshani , Manindra Agrawal , Benjamin Doerr , Carola Doerr , Kasper Green Larsen , Kurt Mehlhorn

Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…

Computational Complexity · Computer Science 2022-05-17 Daniel Lokshtanov , Bernardo Subercaseaux

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

Optimization and Control · Mathematics 2023-11-28 Catherine Rainer , Eilon Solan

Maximal repetition of a string is the maximal length of a repeated substring. This paper investigates maximal repetition of strings drawn from stochastic processes. Strengthening previous results, two new bounds for the almost sure growth…

Information Theory · Computer Science 2020-03-11 Łukasz Dębowski

We investigate topological mixing of compatible random substitutions. For primitive random substitutions on two letters whose second eigenvalue is greater than one in modulus, we identify a simple, computable criterion which is equivalent…

Dynamical Systems · Mathematics 2021-03-04 Eden Miro , Dan Rust , Lorenzo Sadun , Gwendolyn S. Tadeo

We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the…

Computation and Language · Computer Science 2019-08-14 Peter Potash , Kaheer Suleman

We show that human players' gameplay in the game of Wordle is influenced by the semantics, orthography, and phonology of the player's previous guesses. We compare actual human players' guesses with near-optimal guesses using NLP techniques.…

Computation and Language · Computer Science 2025-11-14 Jiadong Liang , Adam Kabbara , Jiaying Liu , Ronaldo Luo , Kina Kim , Michael Guerzhoy

Tandem duplication in DNA is the process of inserting a copy of a segment of DNA adjacent to the original position. Motivated by applications that store data in living organisms, Jain {\em et al.} (2016) proposed the study of codes that…

Combinatorics · Mathematics 2017-11-20 Yeow Meng Chee , Johan Chrisnata , Han Mao Kiah , Tuan Thanh Nguyen
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