Related papers: A note on Thue games
The length $a(n)$ of the longest common subsequence of the $n$'th Thue-Morse word and its bitwise complement is studied. An open problem suggested by Jean Berstel in 2006 is to find a formula for $a(n)$. In this paper we prove new lower…
We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic…
Given two positions $i$ and $j$ in a string $T$ of length $N$, a longest common extension (LCE) query asks for the length of the longest common prefix between suffixes beginning at $i$ and $j$. A compressed LCE data structure is a data…
Every positive integer may be written uniquely as a base-$\beta$ decomposition--that is a legal sum of powers of $\beta$--where $\beta$ is the dominating root of a non-increasing positive linear recurrence sequence. Guided by earlier work…
In the context of multiplayer games, the parallel repetition problem can be phrased as follows: given a game $G$ with optimal winning probability $1-\alpha$ and its repeated version $G^n$ (in which $n$ games are played together, in…
This study utilizes the game Codenames as a benchmarking tool to evaluate large language models (LLMs) with respect to specific linguistic and cognitive skills. LLMs play each side of the game, where one side generates a clue word covering…
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…
In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…
A tower between two regular languages is a sequence of strings such that all strings on odd positions belong to one of the languages, all strings on even positions belong to the other language, and each string can be embedded into the next…
We consider a 3-player game in the normal form, in which each player has two actions. We assume that the game is symmetric and repeated infinitely many times. At each stage players make their choices knowing only the average payoffs from…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
Words in natural language follow a Zipfian distribution whereby some words are frequent but most are rare. Learning representations for words in the "long tail" of this distribution requires enormous amounts of data. Representations of rare…
Fix two words over the binary alphabet $\{0,1\}$, and generate iid Bernoulli$(p)$ bits until one of the words occurs in sequence. This setup, commonly known as Penney's ante, was popularized by Conway, who found (in unpublished work) a…
We develop tools for analyzing focused stochastic local search algorithms. These are algorithms which search a state space probabilistically by repeatedly selecting a constraint that is violated in the current state and moving to a random…
We develop the technique of reduced word manipulation to give a range of results concerning reduced words and permutations more generally. We prove a broad connection between pattern containment and reduced words, which specializes to our…
A pattern $\alpha$ is a string of variables and terminal letters. We say that $\alpha$ matches a word $w$, consisting only of terminal letters, if $w$ can be obtained by replacing the variables of $\alpha$ by terminal words. The matching…
We study the emergency of mutual cooperation in evolutionary prisoner's dilemma games when the players are located on a square lattice. The players can choose one of the three strategies: cooperation (C), defection (D) or "tit for tat" (T),…
We explore the evolutionary dynamics of two games - the Prisoner's Dilemma and the Snowdrift Game - played within distinct networks (layers) of interdependent networks. In these networks imitation and interaction between individuals of…
Construct recursively a long string of words w1. .. wn, such that at each step k, w k+1 is a new word with a fixed probability p $\in$ (0, 1), and repeats some preceding word with complementary probability 1 -- p. More precisely, given a…
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…