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We present a few classes of synchronizing automata exhibiting certain extremal properties with regard to synchronization. The first is a series of automata with subsets whose shortest extending words are of length $\varTheta(n^2)$, where…

Formal Languages and Automata Theory · Computer Science 2016-08-04 Andrzej Kisielewicz , Marek Szykuła

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

Social and Information Networks · Computer Science 2014-12-19 Yang Lou , Guanrong Chen

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

Combinatorics · Mathematics 2013-02-26 Felix Günther , Irina Mustata

In the Maximum Duo-Preservation String Mapping problem we are given two strings and wish to map the letters of the former to the letters of the latter so as to maximise the number of duos. A duo is a pair of consecutive letters that is…

Data Structures and Algorithms · Computer Science 2017-05-31 Bartłomiej Dudek , Paweł Gawrychowski , Piotr Ostropolski-Nalewaja

It is known that repeated gambling over the outcomes of independent and identically distributed (i.i.d.) random variables gives rise to alternate operational meaning of entropies in the classical case in terms of the doubling rates. We give…

Quantum Physics · Physics 2013-07-18 Naresh Sharma

Consider the scenario where an infinite number of players (i.e., the \textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type situation, in a \textit{repeated} setting. Is it reasonable to anticipate that, in these…

Statistical Mechanics · Physics 2024-07-23 Rajdeep Tah , Colin Benjamin

A pattern $\alpha$ is a string of variables and terminal letters. We say that $\alpha$ matches a word $w$, consisting only of terminal letters, if $w$ can be obtained by replacing the variables of $\alpha$ by terminal words. The matching…

Data Structures and Algorithms · Computer Science 2022-07-18 Paweł Gawrychowski , Florin Manea , Stefan Siemer

We study the abstract Banach-Mazur game played with finitely generated structures instead of open sets. We characterize the existence of winning strategies aiming at a single countably generated structure. We also introduce the concept of…

Logic · Mathematics 2021-08-25 Adam Krawczyk , Wiesław Kubiś

The Lov\'{a}sz Local Lemma is a central tool in probabilistic combinatorics, providing a sufficient condition under which a finite collection of undesirable events with limited dependencies can be simultaneously avoided with positive…

Combinatorics · Mathematics 2026-04-30 Igal Sason

With the prospect of autonomous artificial intelligence (AI) agents, studying their tendency for cooperative behavior becomes an increasingly relevant topic. This study is inspired by the super-additive cooperation theory, where the…

Artificial Intelligence · Computer Science 2025-08-22 Filippo Tonini , Lukas Galke

We investigate topological mixing for Z and R actions associated with primitive substitutions on two letters. The characterization is complete if the second eigenvalue $\theta_2$ of the substitution matrix satisfies $|\theta_2|\ne 1$. If…

Dynamical Systems · Mathematics 2011-07-20 Richard Kenyon , Lorenzo Sadun , Boris Solomyak

A \emph{binary tanglegram} is a drawing of a pair of rooted binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example, in phylogenetics, it is essential…

Computational Geometry · Computer Science 2010-09-17 Kevin Buchin , Maike Buchin , Jaroslaw Byrka , Martin Nöllenburg , Yoshio Okamoto , Rodrigo I. Silveira , Alexander Wolff

In this paper, we describe a new method for constructing minimal, deterministic, acyclic finite-state automata from a set of strings. Traditional methods consist of two phases: the first to construct a trie, the second one to minimize it.…

Computation and Language · Computer Science 2007-05-23 Jan Daciuk , Stoyan Mihov , Bruce Watson , Richard Watson

We study an evolutionary version of the Prisoner's Dilemma game, played by agents placed in a small-world network. Agents are able to change their strategy, imitating that of the most successful neighbor. We observe that different…

Adaptation and Self-Organizing Systems · Physics 2009-10-31 Guillermo Abramson , Marcelo Kuperman

Random substitutions are a natural generalisation of their classical `deterministic' counterpart, whereby at every step of iterating the substitution, instead of replacing a letter with a predetermined word, every letter is independently…

Dynamical Systems · Mathematics 2020-04-14 Dan Rust , Timo Spindeler

Research in adversarial learning follows a cat and mouse game between attackers and defenders where attacks are proposed, they are mitigated by new defenses, and subsequently new attacks are proposed that break earlier defenses, and so on.…

Machine Learning · Computer Science 2020-11-13 Ambar Pal , René Vidal

In a simple pattern matching problem one has a pattern $w$ and a text $t$, which are words over a finite alphabet $\Sigma$. One may ask whether $w$ occurs in $t$, and if so, where? More generally, we may have a set $P$ of patterns and a set…

Formal Languages and Automata Theory · Computer Science 2018-11-06 Janusz A. Brzozowski , Sylvie Davies , Abhishek Madan

We analyze the two-player game of Knock 'em Down, asymptotically as the number of tokens to be knocked down becomes large. Optimal play requires mixed strategies with deviations of order sqrt(n) from the naive law-of-large numbers…

Probability · Mathematics 2012-06-26 James Allen Fill , David B. Wilson

The theory of finite automata concerns itself with words in a free monoid together with concatenation and without further structure. There are, however, important applications which use alphabets which are structured in some sense. We…

Formal Languages and Automata Theory · Computer Science 2026-02-11 Hugo Bazille , Uli Fahrenberg

We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…

Multiagent Systems · Computer Science 2018-08-13 Reshef Meir , Maria Polukarov , Jeffrey S. Rosenschein , Nicholas R. Jennings