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The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

Software Engineering · Computer Science 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

The steadily increasing level of automation in human-centred systems demands rigorous design methods for analysing and controlling interactions between humans and automated components, especially in safety-critical applications. The…

Human-Computer Interaction · Computer Science 2025-11-19 Mehrnoush Hajnorouzi , Astrid Rakow , Martin Fränzle

Competitive games involving thousands or even millions of players are prevalent in real-world contexts, such as transportation, communications, and computer networks. However, learning in these large-scale multi-agent environments presents…

Optimization and Control · Mathematics 2025-02-04 Batuhan Yardim , Semih Cayci , Niao He

We transform a Muller game with n vertices into a safety game with (n!)^3 vertices whose solution allows to determine the winning regions of the Muller game and to compute a finite-state winning strategy for one player. This yields a novel…

Logic in Computer Science · Computer Science 2012-10-10 Daniel Neider , Roman Rabinovich , Martin Zimmermann

This paper introduces an extension to the arbitration graph framework designed to enhance the safety and robustness of autonomous systems in complex, dynamic environments. Building on the flexibility and scalability of arbitration graphs,…

Robotics · Computer Science 2026-03-16 Piotr Spieker , Nick Le Large , Martin Lauer

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

Computer Science and Game Theory · Computer Science 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state…

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

Computation and Language · Computer Science 2018-01-09 Mikuláš Zelinka

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…

Systems and Control · Electrical Eng. & Systems 2019-10-22 Yunhan Huang , Juntao Chen , Linan Huang , Quanyan Zhu

Automaton learning is a domain in which the target system is inferred by the automaton learning algorithm in the form of an automaton, by synthesizing a finite number of inputs and their corresponding outputs. Automaton learning makes use…

Formal Languages and Automata Theory · Computer Science 2024-04-18 Farah Haneef

This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the…

Robotics · Computer Science 2019-11-19 Suda Bharadwaj , Louis Ly , Bo Wu , Richard Tsai , Ufuk Topcu

We study the problem of synthesizing a controller for a robot with a surveillance objective, that is, the robot is required to maintain knowledge of the location of a moving, possibly adversarial target. We formulate this problem as a…

Robotics · Computer Science 2018-03-21 Suda Bharadwaj , Rayna Dimitrova , Ufuk Topcu

In this work, we present a rigorous end-to-end control strategy for autonomous vehicles aimed at minimizing lap times in a time attack racing event. We also introduce AutoRACE Simulator developed as a part of this research project, which…

Robotics · Computer Science 2022-11-29 Chinmay Vilas Samak , Tanmay Vilas Samak , Sivanathan Kandhasamy

Symbolic models are abstract descriptions of continuous systems in which symbols represent aggregates of continuous states. In the last few years there has been a growing interest in the use of symbolic models as a tool for mitigating…

Optimization and Control · Mathematics 2007-07-31 Giordano Pola , Paulo Tabuada

Resilience to damage, component degradation, and adversarial action is a critical consideration in design of autonomous systems. In addition to designing strategies that seek to prevent such negative events, it is vital that an autonomous…

Optimization and Control · Mathematics 2018-08-14 Matija Bucic , Melkior Ornik , Ufuk Topcu

This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain…

Artificial Intelligence · Computer Science 2025-09-16 Carlos Celemin , Joseph Brennan , Pierluigi Vito Amadori , Tim Bradley

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

Multiagent Systems · Computer Science 2019-10-14 Mert Albaba , Yildiray Yildiz

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

Artificial Intelligence · Computer Science 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

Formal Languages and Automata Theory · Computer Science 2017-07-10 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert