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In this paper, we consider the infinite-horizon reach-avoid zero-sum game problem, where the goal is to find a set in the state space, referred to as the reach-avoid set, such that the system starting at a state therein could be controlled…

Systems and Control · Electrical Eng. & Systems 2024-09-19 Jingqi Li , Donggun Lee , Somayeh Sojoudi , Claire J. Tomlin

This paper addresses zero-sum ``turn'' games, in which only one player can make decisions at each state. We show that pure saddle-point state-feedback policies for turn games can be constructed from dynamic programming fixed-point equations…

Systems and Control · Electrical Eng. & Systems 2025-09-18 Sean Anderson , Chris Darken , João Hespanha

We introduce a novel learning-based approach to synthesize safe and robust controllers for autonomous Cyber-Physical Systems and, at the same time, to generate challenging tests. This procedure combines formal methods for model verification…

Systems and Control · Electrical Eng. & Systems 2021-03-29 Luca Bortolussi , Francesca Cairoli , Ginevra Carbone , Francesco Franchina , Enrico Regolin

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

Systems and Control · Computer Science 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of…

Computer Science and Game Theory · Computer Science 2012-06-26 Yevgeniy Vorobeychik , Daniel Reeves , Michael P. Wellman

A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…

Dynamical Systems · Mathematics 2021-09-01 Dario Madeo , Chiara Mocenni

In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here,…

Machine Learning · Computer Science 2019-07-02 Wenling Shang , Alex Trott , Stephan Zheng , Caiming Xiong , Richard Socher

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

In this paper we propose a formal, model-agnostic meta-learning framework for safe reinforcement learning. Our framework is inspired by how parents safeguard their children across a progression of increasingly riskier tasks, imparting a…

Machine Learning · Computer Science 2024-11-01 Nabil Omi , Hosein Hasanbeig , Hiteshi Sharma , Sriram K. Rajamani , Siddhartha Sen

We consider a class of two-player zero-sum stochastic games with finite state and compact control spaces, which we call stochastic shortest path (SSP) games. They are undiscounted total cost stochastic dynamic games that have a cost-free…

Optimization and Control · Mathematics 2014-12-31 Huizhen Yu

Stochastic optimal control and games have a wide range of applications, from finance and economics to social sciences, robotics, and energy management. Many real-world applications involve complex models that have driven the development of…

Optimization and Control · Mathematics 2024-03-12 Ruimeng Hu , Mathieu Laurière

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning…

Artificial Intelligence · Computer Science 2024-09-04 Renato Acampora , Luca Geatti , Nicola Gigante , Angelo Montanari , Valentino Picotti

We formulate a class of mean field games on a finite state space with variational principles resembling those in continuous-state mean field games. We construct a controlled continuity equation featuring a nonlinear activation function on…

Optimization and Control · Mathematics 2023-10-10 Yuan Gao , Wuchen Li , Jian-Guo Liu

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external…

Machine Learning · Computer Science 2023-10-12 Zeyang Li , Chuxiong Hu , Shengbo Eben Li , Jia Cheng , Yunan Wang

We consider the problem of building a state representation model in a continual fashion. As the environment changes, the aim is to efficiently compress the sensory state's information without losing past knowledge. The learned features are…

Machine Learning · Computer Science 2018-12-12 Hugo Caselles-Dupré , Michael Garcia-Ortiz , David Filliat

Safety is one of the main challenges in applying reinforcement learning to realistic environmental tasks. To ensure safety during and after training process, existing methods tend to adopt overly conservative policy to avoid unsafe…

Machine Learning · Computer Science 2023-06-27 Xiao Zhang , Hai Zhang , Hongtu Zhou , Chang Huang , Di Zhang , Chen Ye , Junqiao Zhao

We propose a discrete time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and…

Optimization and Control · Mathematics 2024-06-07 Fuzhong Zhou , Chenyu Zhang , Xu Chen , Xuan Di

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an…

Formal Languages and Automata Theory · Computer Science 2013-07-30 Shibashis Guha , Shankara Narayanan Krishna , Chinmay Narayan , S. Arun-Kumar
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