Related papers: Breaking the Barriers to True Augmented Reality
The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…
During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…
The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their…
This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social…
A cost-effective augmented reality (AR) system is presented for visualising three-dimensional magnetic field structures and charged-particle trajectories in magnetically confined fusion plasmas. The system presented in this study integrates…
We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of…
As we move towards more ubiquitous computing, the concept of pervasive augmented reality (PAR) could lead to a major evolution in the relationship between humans, computing and the world. The experience of a continuously augmented world can…
The recent advances of Augmented Reality (AR) in healthcare have shown that technology is a significant part of the current healthcare system. In recent days, augmented reality has proposed numerous smart applications in healthcare domain…
Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and…
The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…
Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…
Immersive technologies, including augmented and virtual reality (AR & VR) devices, have enhanced digital communication along with a considerable increase in digital threats. Thus, authentication becomes critical in AR & VR technology,…
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs…
Augmentation technologies are undergoing a process of enculturation due to many factors, one being the rise of artificial intelligence (AI), or what the World Intellectual Property Organization (WIPO) terms the AI wave or AI boom. Chapter 3…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the seamless integration and transition between various points on the…
One key challenge in augmented reality is the placement of virtual content in natural locations. Existing automated techniques are only able to work with a closed-vocabulary, fixed set of objects. In this paper, we introduce a new…
Group conversations are valuable for second language (L2) learners as they provide opportunities to practice listening and speaking, exercise complex turn-taking skills, and experience group social dynamics in a target language. However,…